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tomporter's Content

There have been 43 items by tomporter (Search limited from 18-November 18)



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#105436 [REQ] Shantae: Risky's Revenge

Posted by tomporter on 28 March 2016 - 01:16 AM in Open Requests

Porting Request:
I tried making a port for this game but it didn't work. Could someone make one please? Thanks.

Game Description:
A 2D platformer where you play as a genie that fights pirates with her hair.

AppDB Link:
https://appdb.winehq...ation&iId=16445

AppDB Rating:
Silver

Wikipedia Information:
https://en.wikipedia...y's_Revenge



#105429 [REQ] The Binding of Isaac: Afterbirth

Posted by tomporter on 26 March 2016 - 08:07 PM in Open Requests

Got it, thanks.



#105428 [REQ] Sonic Generations

Posted by tomporter on 26 March 2016 - 08:06 PM in Open Requests

Porting Request:
I noticed there is no port for this game. Could someone make one please? Thanks.

Game Description:
This game was made celebrating the 20th anniversary of Sonic. The game mixes the old school Sonic gameplay style and the modern 3D one, mixing levels from previous Sonic games (even the 2006 abomination). It received mostly positive reviews.

AppDB Link:
https://appdb.winehq...rsion&iId=24727

AppDB Rating:
Bronze

Wikipedia Information:
https://en.wikipedia...nic_Generations



#105399 [REQ] The Binding of Isaac

Posted by tomporter on 19 March 2016 - 02:09 AM in Open Requests

Sorry, ignore this one. I pressed the enter key by mistake.



#105398 [REQ] The Binding of Isaac: Afterbirth

Posted by tomporter on 19 March 2016 - 02:09 AM in Open Requests

Porting Request:
Hey guys, could someone make a port for The Binding of Isaac: Afterbirth? Thanks. (By the way, the AppDB link is for the first version of The Binding of Isaac.

Game Description:
The Binding of Isaac is a game that is pretty much like the first Legend of Zelda videogame. Except for the fact that the story and themes are pretty much effed up. It was released in 2012, and a few years ago it was remade into The Binding of Isaac: Rebirth, that had many more levels and bosses. This remade version had an update with more DLC called The Binding of Isaac: Afterbirth.

AppDB Link:
https://appdb.winehq...rsion&iId=25707

AppDB Rating:
Platinum

Wikipedia Information:
https://en.wikipedia..._Isaac:_Rebirth



#105397 [REQ] The Binding of Isaac

Posted by tomporter on 19 March 2016 - 02:04 AM in Open Requests

Porting Request:
< replace this string with: reason for Port request >

Game Description:
< replace this string with: brief description of the Game/Application  >

AppDB Link:
https://appdb.winehq...rsion&iId=25707

AppDB Rating:
Platinum

Wikipedia Information:
< replace this string with: Wikipedia or other URL with more Information >



#105370 [REQ] Harry Potter and the Philosopher's Stone

Posted by tomporter on 09 March 2016 - 09:50 PM in Open Requests

Thanks mate! I'll let you know how they turn out.



#105363 [REQ] Harry Potter and the Chamber of Secrets

Posted by tomporter on 07 March 2016 - 08:52 PM in Open Requests

Porting Request:
Since I'm already asking for the first one, I would also appreciate if someone could make a port for Chamber of Secrets. Thanks.

Game Description:
Just like the first videogame, this one had many versions, and just like the first one, this version and the Ps1 version were the good ones (once again, in my opinion).

AppDB Link:
https://appdb.winehq...ersion&iId=8845

AppDB Rating:
Gold.

Wikipedia Information:
https://en.wikipedia...ts_(video_game)



#105362 [REQ] Harry Potter and the Philosopher's Stone

Posted by tomporter on 07 March 2016 - 08:50 PM in Open Requests

Porting Request:
Could someone make a port of the PC version of Harry Potter and the Philosopher's Stone? I tried making one, but every time I opened the game it would have flashing white lights (to the point that after closing the game after seconds of opening it, my screen would still be blinking and it would only stop by restarting my computer).

Game Description:
One of the many versions of the Harry Potter and the Philosopher's Stone videogame, and the only good one besides de Ps1 version in my opinion.

AppDB Link:
https://appdb.winehq...cation&iId=4317

AppDB Rating:
Gold.

Wikipedia Information:
https://en.wikipedia...ne_(video_game)



#105353 [REQ] Nanosaur Extreme

Posted by tomporter on 05 March 2016 - 07:32 PM in Open Requests

Awesome! Thanks man!



#105347 [REQ] Nanosaur Extreme

Posted by tomporter on 05 March 2016 - 02:20 PM in Open Requests

Porting Request:
I would love if someone could make a port for Nanosaur extreme. This game was freaking awesome. I tried making a port. At first, when I didn't have the serial key, the game would open and I could play for about a minute before it crashed, with a window saying that Nanosaur.exe had encountered an error and had to close (not sure if this was because I didn't have the serial key (thus being a demo what I was playing) or if it was because of an actual error). Then I used the serial key, and the game opened until the main menu, and when I hit "play", it would crash with the same window and message I just mentioned.

Game Description:
So in the game you play as some sort of velociraptor from the future, with a friggin' "fusion blaster" for a hand and a jetpack, and you have 20 minutes to travel to the past, collect dinosaur eggs and shoot the living hell out of dinosaurs before a meteor plumets to the Earth. It only has one level, the thing is you must try to get the highest score possible. The first version of the game was just called Nanosaur, the version I am requesting not only added the word Extreme to the title, but also more weapons and enemies.

AppDB Link:
Doesn't appear in the AppDB.

AppDB Rating:
Doesn't have any.

Wikipedia Information:
https://en.wikipedia.org/wiki/Nanosaur



#105328 [REQ] Spiderman: Shattered Dimensions

Posted by tomporter on 02 March 2016 - 11:45 PM in Open Requests

Thanks man, sorry I didn't reply earlier, I've been busy.



#105312 [REQ] Spiderman: Shattered Dimensions

Posted by tomporter on 29 February 2016 - 02:25 PM in Open Requests

Porting Request:
Hey guys, could anyone make a port for Spiderman: Shattered Dimensions please? I've tried myself but I haven't been able to make a decent one.

Game Description:
Spider-Man: Shattered Dimensions is a video game featuring Marvel Comics superhero Spider-Man. Spider-Man: Shattered Dimensions blends together four universes from the Marvel Comics multiverse, allowing the player to play as four different Spider-Men.
The game revolves around an artifact known as the Tablet of Order and Chaos. When it is shattered into pieces during a fight between Spider-Man and Mysterio, it causes problems with multiple Marvel Universe realities. Madame Web calls on four versions of Spider-Man from four realities to assist her in bringing the realities back into balance: the Amazing Spider-Man, Spider-Man Noir, Spider-Man 2099, and Ultimate Spider-Man.


AppDB Link:
https://appdb.winehq...rsion&iId=26879

AppDB Rating:
Bronze.

Wikipedia Information:
https://en.wikipedia...ered_Dimensions



#104108 Naruto Shippuden Ultimate Ninja Storm 3 Full Burst Sound and Lag.

Posted by tomporter on 30 July 2015 - 09:54 PM in Ask for Help (Game Ports)

I downloaded Nigabro´s wrapper. The game opens and runs fine, but it lags a bit and the sound is kinda messed up (like chirping). I created a blank wrapper and copied the Namco folder from Program Files into that wrapper. It didn´t open, so I also copied the Microsoft Shared folder that was inside the Common Files folder. It opened but with no sound, so I opened winecg in wineskin and changed the default settings in audio. Long story short, I tried a training battle and it worked perfectly with absolutely no lag, the sound still chirps a little bit but it´s better. The only thing is that there is no music and the characters only talk when doing techniques. Any ideas on how to fix that little detail?


Port Link in the Port Database:
http://portingteam.c...-fully-working/

My Mac OS X Version:
Mac OS X 10.9.5

My Mac Model, GPU & CPU:
MacBook Pro from Mid 2012. 2,3 GHz Intel Core i7, NVIDIA GeForce GT 650M 1024 MB, 8 GB 1600 MHz DDR3.

Error Log(s):
I´m not sure if I have to post the LastRunX11 log or the LastRunWine log, so I´ll put them both. They are from the blank wrapper I created (WS9Wine1.7.23 engine).

LastRunX11:

WineskinX11: main(): argc=12
Waiting for startup parameters via Mach IPC.
WineskinX11: do_start_x11_server(): argc=12
Attempting to use pixel depth of 24
[3777584.743] WineskinX11 starting:
[3777584.743] X.Org X Server 1.13.0
[3777584.743] Build Date: 20120921
[3777584.743] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
[3777584.745] Initializing built-in extension Generic Event Extension
[3777584.745] Initializing built-in extension SHAPE
[3777584.745] Initializing built-in extension MIT-SHM
[3777584.745] Initializing built-in extension XInputExtension
[3777584.745] Initializing built-in extension XTEST
[3777584.745] Initializing built-in extension BIG-REQUESTS
[3777584.745] Initializing built-in extension SYNC
[3777584.745] Initializing built-in extension XKEYBOARD
[3777584.745] Initializing built-in extension XC-MISC
[3777584.745] Initializing built-in extension XINERAMA
[3777584.745] Initializing built-in extension PseudoramiX
[3777584.745] Initializing built-in extension XFIXES
[3777584.745] Initializing built-in extension RENDER
[3777584.745] Initializing built-in extension RANDR
[3777584.745] Initializing built-in extension DAMAGE
[3777584.745] Initializing built-in extension MIT-SCREEN-SAVER
[3777584.745] Initializing built-in extension DOUBLE-BUFFER
[3777584.745] Initializing built-in extension RECORD
[3777584.745] Initializing built-in extension X-Resource
[3777584.745] Initializing built-in extension XVideo
[3777584.745] Initializing built-in extension XVideo-MotionCompensation
[3777584.745] Initializing built-in extension GLX
[3777584.746] x: 0, y: 0, w: 1440, h: 878
[3777585.693] (II) GLX: Initialized Core OpenGL GL provider for screen 0
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/75dpi, removing from list!
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/100dpi, removing from list!
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/cyrillic, removing from list!
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/misc, removing from list!
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/OTF, removing from list!
[3777585.693] [dix] Could not init font path element /opt/X11/share/fonts/Speedo, removing from list!
[3777585.694] [dix] Could not init font path element /opt/X11/share/fonts/TTF, removing from list!
[3777585.694] [dix] Could not init font path element /opt/X11/share/fonts/Type1, removing from list!
[3777585.694] [dix] Could not init font path element /opt/X11/share/fonts/util, removing from list!
[3777585.761] x: 0, y: 0, w: 1440, h: 878
[3777585.820] noPseudoramiXExtension=0, pseudoramiXNumScreens=1
Engine Used: WS9Wine1.7.23
Hardware:

    Hardware Overview:

  Model Name: MacBook Pro
  Model Identifier: MacBookPro10,1
  Processor Name: Intel Core i7
  Processor Speed: 2,3 GHz
  Number of Processors: 1
  Total Number of Cores: 4
  L2 Cache (per Core): 256 KB
  L3 Cache: 6 MB
  Memory: 8 GB
  Boot ROM Version: MBP101.00EE.B09
  SMC Version (system): 2.3f36

Graphics/Displays:

    Intel HD Graphics 4000:

  Chipset Model: Intel HD Graphics 4000
  Type: GPU
  Bus: Built-In
  VRAM (Dynamic, Max): 1024 MB
  Vendor: Intel (0x8086)
  Device ID: 0x0166
  Revision ID: 0x0009
  gMux Version: 3.2.19 [3.2.8]

    NVIDIA GeForce GT 650M:

  Chipset Model: NVIDIA GeForce GT 650M
  Type: GPU
  Bus: PCIe
  PCIe Lane Width: x8
  VRAM (Total): 1024 MB
  Vendor: NVIDIA (0x10de)
  Device ID: 0x0fd5
  Revision ID: 0x00a2
  ROM Revision: 3688
  gMux Version: 3.2.19 [3.2.8]
  Displays:
    Color LCD:
  Display Type: Retina LCD
  Resolution: 2880 x 1800
  Retina: Yes
  Pixel Depth: 32-Bit Color (ARGB8888)
  Main Display: Yes
  Mirror: Off
  Online: Yes
  Built-In: Yes



LastRunWine:

fixme:heap:HeapSetInformation 0x0 1 0x0 0
err:winediag:init_driver_info Invalid GPU override 10de:0fd5 specified, ignoring.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f07c,0x00000000), stub!
fixme:wbemprox:client_security_SetBlanket 0x47fe23ac, 0x1d7c08, 10, 0, (null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x47fe23ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not implemented, falling back to stereo
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not registered
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 240, std (d/m/y): 26/04/2015, dlt (d/m/y): 6/09/2015
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!



#104107 Naruto Shippuden Y

Posted by tomporter on 30 July 2015 - 09:41 PM in Ask for Help (Game Ports)

< replace this string with: detailed description of the problem >


Port Link in the Port Database:
< replace this string with: if you have a problem with a Port from the Port Database, post the link to the Port from the Port Database here  >
< delete this if you are having a problem with your own attempt at porting a Game >

My Mac OS X Version:
< replace this string with: your Mac OS X version. example: Mac OS X 10.6.8 or Mac OS X 10.7.2 >

My Mac Model, GPU & CPU:
< replace this string with: Mac model, with Graphics Card info & CPU info. example: AMD HD 6750M & 2,2 Ghz Core i7 >

Error Log(s):
< replace this string with: Error Log (if possible) from the Wrapper. Paste the Error Log here if it's not too long, otherwise use pastebin.com >



#103693 [REQ] Geometry Wars 3: Dimensions

Posted by tomporter on 03 June 2015 - 04:30 PM in Open Requests

View PostDankoB, on 03 June 2015 - 04:06 PM, said:

There is no need for a port of this game, it's already available for OS X

http://www.macrumors...wars-3-for-mac/


Not on my AppStore (Chile).



#103676 [Sticky] Guess the Game

Posted by tomporter on 01 June 2015 - 12:24 AM in Gaming

View Postwaves, on 05 December 2013 - 04:24 PM, said:

Ripper.

Here is the next one:

Posted Image

Ys IV: Mask of the sun.


Posted Image



#103665 [REQ] Geometry Wars 3: Dimensions

Posted by tomporter on 29 May 2015 - 10:07 PM in Open Requests

Porting Request:
Awesome game. Simple as that. PLEASE!

Game Description:
Epic spaceship-like shooting game.

AppDB Link:
No link.

AppDB Rating:
No rating.

Wikipedia Information:
Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Sierra Entertainment. The game was released on November 25, 2014 for Microsoft Windows, OS X, GNU/Linux, PlayStation 3 and PlayStation 4, and on November 26, 2014 for Xbox 360 and Xbox One.[2][3] Geometry Wars 3: Dimensions is the first Sierra Entertainment video game not to be owned by Vivendi. It is the sixth installment in the Geometry Wars series, and the first one developed after the creator of the series Bizarre Creations was shut down by Activision. It was the first game published by the Sierra Entertainment brand since TimeShift in 2007.