Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

RAS's Content

There have been 9 items by RAS (Search limited from 14-October 18)


Sort by                Order  

#105679 Let's port L.A. Noire

Posted by RAS on 22 May 2016 - 06:59 PM in Startup Projects

Has anyone tried it yet?



#105641 Let's port L.A. Noire

Posted by RAS on 18 May 2016 - 09:55 PM in Startup Projects

Okay here is the link: http://portingteam.c.../8283-la-noire/
Let me know if you have any success!



#105635 Let's port L.A. Noire

Posted by RAS on 18 May 2016 - 11:41 AM in Startup Projects

Okay so I got it working! I had to install .NET and I think DX9 through Winetricks because I don't think it installed correctly when I did it outside of Winetricks.

The main menu and opening cutscene work flawlessly, but once the actual game loads, it's pretty laggy for me. I get maybe 20 FPS so I mean it is playable for me but not ideal. I was expecting this because I get low FPS in GTA IV so my graphics card is probably not a good indicator for what you might get. I'd say that the FPS is comparable to whatever you get for GTA IV.

One thing though, the game freezes and crashes within 30-45 seconds of actually playing (not in the cutscenes or menus). I am sure this is because my VRAM has been exceeded but I can't remember how to tell Wine how much VRAM you have. I tried the auto-detect feature in the screen settings which might have helped a little bit but it still crashed within a minute. I got this error in the Wine log:
err:d3d:resource_init Out of adapter memory

So that's where I'm at. I am getting a new Mac in about a month so I can try it on that, but would anyone else like to try in the meantime? You can follow the instructions from this link: http://www.futuresou...wordpress/?p=97 or I will upload a WIP port that you guys can use too.



#105608 Let's port L.A. Noire

Posted by RAS on 16 May 2016 - 02:47 AM in Startup Projects

Found this link on the WineHQ page -- apparently this guy was able to get a working port: http://www.futuresou...wordpress/?p=97
I am following his instructions now.



#105605 Fallout 4 Wrapper

Posted by RAS on 15 May 2016 - 04:04 AM in Ask for Help (Game Ports)

Until DX11 is supported, your best chance for playing Fallout 4 on a Mac would be Bootcamp. Your Mac's hardware is more effective when running Windows and a high-end game like Fallout 4 is very taxing on your graphics card and processor. I skimmed this thread: https://www.reddit.c...ootcamp_thread/ and it looks like it was able to run pretty well on the MBP with the dedicated AMD 2 GB graphics card and at very low quality and FPS on the Intel integrated graphics. iMac users were successful with running Fallout 4 as well.



#105598 MacWine 64bit news!

Posted by RAS on 11 May 2016 - 07:55 AM in Wineskin Development

View PostdankoB, on 10 May 2016 - 12:32 AM, said:

This is the latest article I could find on the subject...which is five months old

https://www.codeweav...james-didnt-lie

Yeah I saw that too... I was just wondering if there was anything beyond that but I guess not! It sounds like they have made DX11 support a priority which makes sense to me because without it their software will quickly become obsolete!



#105594 MacWine 64bit news!

Posted by RAS on 09 May 2016 - 01:25 AM in Wineskin Development

Isn't it about time for the next CX engine? Which I'm assuming is going to have DX11 support? :D
But seriously any news?



#104618 How to extract custom engines from wrapper?

Posted by RAS on 24 October 2015 - 09:01 PM in Ask for Help (Game Ports)

Hello,

I updated Wineskin Winery and my wrappers to 2.6.1 and was following doh123's advice to reinstall the engines in my existing wrappers, but I don't have some of the custom engines installed in Winery. I know how to install custom engines but I can't seem to find the tar.7z file anywhere. This might be a stupid question, but is the engine file still included in the wrapper? And if so, can I extract it and use it to reinstall on the same wrapper or even on another wrapper? If not, where is the custom engine file located? Also, does anyone know if there is one place where custom Wine engines can be downloaded? As of now I only download from Winery and individual links people post to the forums.

Thanks for your help.



#104475 Let's port L.A. Noire

Posted by RAS on 04 October 2015 - 06:06 AM in Startup Projects

Hey guys. Any progress? How can I help?