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Brainzyy's Content

There have been 31 items by Brainzyy (Search limited from 06-June 19)

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#107658 Wineskin Engine Repository

Posted by Brainzyy on 24 August 2018 - 05:40 PM in Custom Wine Builds

View PostKevo1, on 24 August 2018 - 05:32 PM, said:

Is anyone else seeing a problem with Fonts being blocky or low res on the 10.8+ versions. It seems anything I try over 3.5 has terrible font rendering.

When I go in and change the engine in my wrapper I can even see this when the windows looking dialog comes up that says something about the wine configuration being updated. If that dialog has low res fonts then the app does too.

I've tried playing with the settings a bit, but nothing seems to work. If I use the mac driver I get a very small app window and the fonts seem to look ok when tiny, but it's obviously hard to use an app in miniature. Is there some other settings I should look at or is this a bug in the newer versions?


This is because the 10.8+ versions use a higher freetype version that caused a regression in Wine.

#107565 Wineconf 2018?

Posted by Brainzyy on 07 July 2018 - 08:11 PM in Wineskin Discussions

View Postovvldc, on 06 July 2018 - 05:16 PM, said:

Are we going to get any videos or audio recording or notes or such from Wineconf 2018? The programme looked quite interesting, and it has been a decent way to figure out what we might get from Wine next year.

And yes, I know that there is a video, uploaded before Wineconf 2018 (https://www.youtube....h?v=mZQACnvVe3w), but that is actually from 2008 ;).

I was there and everything was recorded, I don't know if and when they are going to be uploaded, though.

#107512 Wineskin Engine Repository

Posted by Brainzyy on 26 May 2018 - 03:20 PM in Custom Wine Builds

Another update: I have changed the folder structure of the repo a little bit to make it easier to find stuff and to make it more obvious on what OS version it will work.

EDIT: I am also going to start adding both 10.6+ and 10.8+ engines (vanilla and staging, 32bit only), because there were features added that only work when compiled with the 10.8 SDK.

#107461 Unofficial Wineskin Project

Posted by Brainzyy on 10 May 2018 - 03:40 AM in Wineskin Development

View Post1Mac, on 10 May 2018 - 03:21 AM, said:


It seems Wine is just hitting an unimplemented function, try winetricks vcrun2010 or vcrun2012.

#107440 Unofficial Wineskin Project

Posted by Brainzyy on 01 May 2018 - 11:16 AM in Wineskin Development

View PostGcenx, on 30 April 2018 - 03:53 PM, said:

Thanks for testing it I will change the first page to reflect that, as I don't have install media for 10.6 on hand I wont be able to ensure compatibility, as I would much rather me crash my own system or VM then someone else.

I don't believe 10.6.8 users would get any benefit from this update anyway, I believe 64bit Wine can't be built for 10.6.8 only 10.8+ I could be wrong since I don't have access to 10.6.8/10.7 install media.

In theory, it is possible, but it is much harder. You have to get the right dependencies and all that and maintaining it would be hell. The biggest reason for not needing 64bit support on 10.6 and 10.7 is that machines that can only run those operation systems aren't strong enough to run 64bit only programs anyway.

#107421 Questions about the state of the art of Wine and Wineskin

Posted by Brainzyy on 28 April 2018 - 05:18 PM in Wineskin Discussions

I cannot compile 64bit in general for 10.6. But that shouldn't be necessary anyway, because 64bit only apps are too heavy for machines that are restricted to 10.6 or 10.7 (like my early 2008 macbook).

I haven't tried compiling 64bit for 10.8 in a while, the biggest issue is the wineskinbuild stuff is very outdated and only contains 32bit stuff.

#107418 Questions about the state of the art of Wine and Wineskin

Posted by Brainzyy on 28 April 2018 - 01:32 PM in Wineskin Discussions

The only reason to use my compiled engines is that they are 10.6+ compatible instead of 10.8+.

#107378 Wineskin Engine Repository

Posted by Brainzyy on 09 April 2018 - 07:35 PM in Custom Wine Builds

 dankoB, on 09 April 2018 - 07:10 PM, said:

If you build it they will download! Do the Staging builds that you make have the same issue where the syswow64 folder does not populate? I for one would love to see at least one 64bit staging engine in there after 2.21...Are you able to create a proper wrapper with you staging64 builds?

edit***ahhh...misread that...I thought you meant everything but staging64 was uploaded/ready for upload.

I changed the wording a little bit to avoid further confusion ;)

#107375 Wineskin Engine Repository

Posted by Brainzyy on 09 April 2018 - 03:43 PM in Custom Wine Builds

 dankoB, on 09 April 2018 - 02:56 PM, said:

Last string of posts have moved to correct sub-forum

Also, I have added up to WS9Wine3.5 to the repo.
Staging (both 32bit and wow64), stable(both 32bit and wow64) and vanilla wow64 engines are still pending. (Not sure if I will add Staging engines until they become completely official again.)

#107310 Wineskin Engine Repository

Posted by Brainzyy on 17 March 2018 - 11:49 PM in Custom Wine Builds

 ovvldc, on 16 March 2018 - 02:31 PM, said:

So the WOW64 will do both 32 and 64 bit Windows apps? Thanks!
Yes, but this has been possible for a long time. I already have quite a lot of WOW64 engines in my repo.
Just don't forget that you can't use the 'Change Engine' feature with them. You can only use them when creating a new wrapper.

#107308 Wineskin Engine Repository

Posted by Brainzyy on 16 March 2018 - 11:41 AM in Custom Wine Builds

An update:

I have finally updated to High Sierra (I had to for school) and have fixed my build environment.
I have updated the repo with WS9Wine3.3 and would appreciate it if someone could test it.

If I have confirmation that it works (it worked for me) then I will start updating the repo with everything that is missing. (Including NoFlicker, Stable, Staging (both 32bit and WOW64) and Vanilla (both 32bit and WOW64) )

#107307 Wineskin Engine Repository

Posted by Brainzyy on 16 March 2018 - 11:39 AM in Custom Wine Builds

 rampancy, on 06 December 2017 - 03:07 PM, said:

Thanks again for all of your hard work. Just a question about your staging builds -- do they need the same libraries that Gurqn provided once for their staging builds?

Also, is it possible you could also do a NoFlicker version of 2.22?

Thanks so much in advance! :D

They shouldn't (AFAIK). I'm not really sure what they do or how it works exactly.

(Sorry for the ultra late reply)

#107286 Vulkan on Metal

Posted by Brainzyy on 27 February 2018 - 03:50 PM in Wineskin Development

Here's another article with some more info: https://www.phoronix...an-on-mac&num=1

#107245 Is Wine-Staging still a thing?

Posted by Brainzyy on 29 January 2018 - 11:00 PM in Custom Wine Builds

I don't know more personally, but staging devs were also MIA during this period last year (possibly because of exams and stuff).
I'm sure some news will surface eventually, in due time.

#107244 Vulkan on Metal

Posted by Brainzyy on 29 January 2018 - 10:59 PM in Wineskin Development

According to https://moltengl.com...reate-pipeline/
MoltenVK is also going open source (even though their license right now does state that the product is free for end-users).

Let's hope one of these projects gets mature enough to be useful for Wine.

#107225 [REQ] Injustice 2

Posted by Brainzyy on 24 January 2018 - 01:13 AM in Open Requests

View PostdankoB, on 23 January 2018 - 06:14 PM, said:

See this post to understand why DX10 and DX11 will not work on Mac...

I just read your post and while everything there is true, "never" is a strong word. Something I hope gets traction is MoltenVK (or something similar if there is ever such a thing). MoltenVK translates Vulkan calls into Metal calls. That would already enable a lot of modern games on macOS. Secondly, there are projects like DXVK (Direct3D 11 to Vulkan) and VK9 (Direct3D 9 to Vulkan) that could hypothetically be combined with MoltenVK to run Direct3D11 games on macOS.
But while VK9 and DXVK are open source and are making amazing progress, MoltenVK has been silent for a long while and isn't open source.

That being said, Metal was kind of a double edged sword, but given that Apple (still) has a lot of influence in the IT industry, game and engine developers have actually started releasing more stuff with Metal support. Unreal Engine, Unity and the WoW engine already have support for it. So who knows what can happen :)

EDIT: Seems I was wrong about MoltenVK progress, their newest version was released on 2017/11/06.

#107212 The elder scrolls oblivion

Posted by Brainzyy on 18 January 2018 - 10:58 AM in Application Requests

There is a port for Oblivion in the PortingKit.
Have a look here: http://portingkit.com/game/521

#107211 First Time Port Make (Entropia Universe) Working fully

Posted by Brainzyy on 18 January 2018 - 10:58 AM in Application Requests

PlayWithMac is different from the ports that are posted here, most ports here are made using Wineskin.
PlayWithMac uses a different system.

#107210 (18+) Having problems porting "S*x Arcade: The Game

Posted by Brainzyy on 18 January 2018 - 10:57 AM in Ask for Help (Game Ports)

1. Update your wine version, 2.16 is already pretty old.
2. Use the mac driver.
3. Try setting the MaxVersionGL registry setting, can either be done with winetricks or manually. (Take a look at the winehq wiki).

#107166 Wine STAGING & CSMT Builds - Engines Available

Posted by Brainzyy on 18 December 2017 - 04:21 PM in Custom Wine Builds

Bug https://bugs.winehq....ug.cgi?id=41220 has been fixed with https://source.wineh...5e1720c6f145376 . That means that patching d3d10 and d3d11 is no longer necessary, because strnlen now has a fallback implementation for OS's which don't have it.

#107128 Wineskin Engine Repository

Posted by Brainzyy on 28 November 2017 - 02:44 PM in Custom Wine Builds

 Exzo, on 27 November 2017 - 11:15 AM, said:

Yes I tried to create a new wrapper with winery. Im using the last dev. engine available, WS9Wine64Bit2.22

 greybaron, on 27 November 2017 - 07:00 PM, said:

I can confirm the issue, it just wont execute any 64 bit exe/crash very early, no matter what. If you try to use a 64 bit setup .exe, it immediately reports back that no new exe's were found.

edit: MBPr 13" 2015, 10.13.1 just in case
I can't confirm your issues on macOS Sierra. Can you try WS9Wine64Bit2.21 and lower? Maybe something changed in Wine that broke High Sierra.

#107125 Wineskin Engine Repository

Posted by Brainzyy on 27 November 2017 - 11:08 AM in Custom Wine Builds

 Exzo, on 27 November 2017 - 10:21 AM, said:

Hi, When I try to create a 64 wrapper the Winery app gets stuck. With 32bit engine I dont have this problem. Is my first time that i try to create a 64 wrapper. I am using Mac 10.13 high sierra.
You were trying to create a new wrapper? Which engine did you try?

#107122 Wineskin Engine Repository

Posted by Brainzyy on 26 November 2017 - 09:03 PM in Custom Wine Builds

I have added all missing engines (2.20, 2.21,2.22) Vanilla, Vanilla 64 and Staging 64. I'm still in the process of rebuilding all the staging engines from 2.17 onwards. (Because of the aforementioned bug and because I recently got a new Macbook Pro and moved it from El Cap to Sierra)

EDIT: Also a big thanks to everyone who tested. If you find any new problems, please post about it, so I can investigate.

#107087 Wineskin Wrappers not launching after latest High Sierra update

Posted by Brainzyy on 08 November 2017 - 08:53 PM in Wineskin Development

View PostIncredible Hulk, on 08 November 2017 - 05:58 PM, said:

And can someone report that DirectX 11 is working on Linux but not on Mac :)

View PostdankoB, on 08 November 2017 - 08:33 PM, said:

There's always been more implementation of DX11 in Linux. When the two newer Wolfensteins came out a couple years ago they both rated Gold in the WineHQ AppDB.

Apple is already aware of the DirectX11 thing. They chose not to update their OpenGL implementation and came out with Metal instead. So unless there is a way to use MoltenVK (Vulkan implementation on top of Metal) or Wine implements support for Metal, DirectX11 on macOS won't happen.

EDIT: On topic of this thread, I posted a fix for this issue here: https://bugs.winehq....gi?id=43966#c14 (Thanks to Ken Thomases from Codeweavers)

#107059 Wineskin Engine Repository

Posted by Brainzyy on 30 October 2017 - 08:34 AM in Custom Wine Builds

I need some feedback:

I would like some people to take the latest engine out of every folder in my repo and test a game with it.
For 64bit engines, please test a 64bit game and a 32bit game with the engine.

Please let me know if everything works like it should.

Thanks in advance,