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doh123's Content

There have been 18 items by doh123 (Search limited from 03-July 19)

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#106777 Wineskin Engine Repository

Posted by doh123 on 24 June 2017 - 10:34 AM in Custom Wine Builds

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

#106575 CX vs standard Wine versions

Posted by doh123 on 26 April 2017 - 03:01 PM in Wineskin Discussions

The Wineskin CX engines are built off Crossover source.  They often have several good fixes and work overall better for a wider range of titles than plain Wine.

#106453 Wineskin Engine Repository

Posted by doh123 on 27 February 2017 - 02:51 AM in Custom Wine Builds

View PostIncredible Hulk, on 25 February 2017 - 10:29 AM, said:

Also there is now a Wineskin Xcode project on Github


Don't know who is the maintainer and if this is legit?

its not "Legit" as in officially anything to do with Wineskin.  I assume someone has made a fork... maybe they want to work on it some.  Hopefully if they improve anything they'll submit the changes to me.

#106429 CrossOver Engine 16.1.0 (WS9WineCX16.1.0)

Posted by doh123 on 24 February 2017 - 07:53 AM in Custom Wine Builds

Apple has no intentions of improving or continuing to support full OpenGL.  They still look at OpenGL ES some with iOS, but they are trying to go ahead with Metal only in the future... Not sure we'll ever have a Metal driver for Wine.  Don't count on OpenGL ever going past where it is, and maybe even vanishing in a few years.

#106401 Wine STAGING & CSMT Builds - Engines Available

Posted by doh123 on 14 February 2017 - 07:13 PM in Custom Wine Builds

View PostGurqn, on 27 December 2016 - 09:26 AM, said:

Actually, I did, and it's possible outside of the wrapper. However, in order to get a wow64 engine with wineskin, the wrapper should have support for that. I've shared some information on my previous posts.



I don't really know what support is needed... is this just about the dylibs being 32 bit?  The goal of Wineskin is to make it like a ported app... so for me, I'd rather have only what is needed there and not some general wrapper that can run anything.  So if I was running a 64 bit app, I'd use 64 bit engine.

#106314 Trouble with Wineskin Screen Options on macOS Sierra

Posted by doh123 on 05 January 2017 - 03:21 AM in Ask for Help (Game Ports)

Just as an addition... all of the automatic/override, fullscreen, rootless, etc.. all the options do not work at all when the Mac Driver is in use.  Auto Detect GPU info and Direct3D Boost options should be the only things that work.

#106234 Video How to build Custom Engines With Wineskin

Posted by doh123 on 17 December 2016 - 01:24 PM in Wineskin Discussions

View PostsoloMacOSX, on 17 December 2016 - 05:04 AM, said:

I have installed gcc on my mac, it's a screenshot with my version of gcc

Posted Image
I have read, that the error "checking whether the c compiler works... no" is due to I have not run gcc on my mac and agreed with it's terms of license. Which command I need to use to run gcc from the terminal?

yeah, thats clang... it should still work.I know now you can just do "xcode-select --install" which should install and fix several things... but last time I did a fresh install, and it kept saying this, i had to launch XCode.app and accept all the license agreement junk and everything before the command line stuff started working right.  I have not worked with their changed processes in the last couple of years so I'm not totally sure what to tell you.

#106227 Windowed Mode for Diablo 2?

Posted by doh123 on 16 December 2016 - 01:59 AM in Gaming

You can set the screen options in Wineskin.app to override settings and run it in a window... it will make a window which the game will see as its monitor and the game will run "fullscreen" in the window.

#106224 Video How to build Custom Engines With Wineskin

Posted by doh123 on 16 December 2016 - 12:46 AM in Wineskin Discussions

The script wants to use Apples old gcc 4.2 (back before Apple dumped gcc), which is built to run from locations that require it... It may be the Xcode thing I mentioned in the other thread, or just SIP.

You could modify the build script where it sets what gcc executable to use to point to some other compiler you have...

#106223 Building custom engines on Wineskin is Broken

Posted by doh123 on 16 December 2016 - 12:43 AM in Wineskin Discussions

your gcc 4.2 is broken... or you need to go in Xcode and change its options to allow command line compiling... I don't recall the exact steps but I know there is some setting in Xcode that blocks all command line compiling.

I know it normally works because I build all the official engines right in Winery just like anyone else can.

#106208 Codeweavers CrossOver 16 released (WS9WineCX16.0)

Posted by doh123 on 14 December 2016 - 08:51 PM in Custom Wine Builds

Did you use clang?  Had compile errors on gcc.

#106204 Codeweavers CrossOver 16 released (WS9WineCX16.0)

Posted by doh123 on 14 December 2016 - 04:13 PM in Custom Wine Builds

Looks like its built on Wine 1.9.21 looking at the configure script... and had the same compile bug in it.

Ran into another bug compiling the macdrv.. maybe a 64 bit thing, since its complaining about missing symbol for i386... if I get the time I'll look into it, but so far haven't had a successful compile.

#106153 New Update of Winetricks is not downloading libraries [SOLVED]

Posted by doh123 on 14 November 2016 - 02:07 AM in Wineskin Discussions

the update grabs Wineskin from a location on wineskin.urgesoftware.com ... all I put there is where to get it.  If we need to point to some other location, i can change it on the server without having to push any updates to Wineskin.

#106102 Mac OS, Mesa, XQuartz, OpenGL, Direct3D, Wine, and Wineskin

Posted by doh123 on 27 October 2016 - 03:08 PM in Wineskin Development

Xquartz in Wineskin (WineskinX11) is very old.... a few years old.  I haven't kept up with it because its such a pain.  I don't recall versions of anything thats in it.

If it doesn't work good for you though, you can always set the wrapper to use your system installed Xquartz, or just use the Mac driver that doesn't use Xquartz at all.  Build in WineskinX11 is not required.

Technically, OpenGL past 2.1 isn't really required to implement DX10 and 11 features... but it does help a lot in making it work a lot better. (a whole lot better).  This requirement is there because the developers are using it, and deciding to make it required.

I keep planning to go and try to get a new version of XQuartz, get it all modified how I need it, and try to do a build again for Wineskin.... but all of it is such a pain to get working right.

#106075 Unison Porting System

Posted by doh123 on 22 October 2016 - 06:29 PM in Startup Projects

I think it would be more practical and much easier to just use an actual virtual machine over trying to make this like a wrapper.

Maybe some type of launcher to launch the games in "Coherence mode" straight from OS X without having to see the VM at all once configured.

#106038 Wineskin Winery updates

Posted by doh123 on 14 October 2016 - 11:43 AM in Wineskin Discussions

I haven't even tried 64 bit Wine... I can make whatever modifications to the build script is needed.  I thought this was already possible to use system default clang, but maybe thats jut my local script and I never put those changes out.

#106032 Wineskin Winery updates

Posted by doh123 on 14 October 2016 - 04:59 AM in Wineskin Discussions

What update is really needed? ... oh you just want engines with the latest Wine versions... yeah I need to automate that more so I keep up with it better.

#106014 MacOS Sierra

Posted by doh123 on 06 October 2016 - 01:41 PM in Wineskin Discussions

I haven't even used Sierra, so I have no idea... but if you find an issue that needs to be fixed, I'll see if I can.