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Mass Effect 3 Crashes on Tuchanka Mission


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#31 ovvldc

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Posted 13 September 2014 - 05:57 PM

I was tipped that turning off sound may help pass the broken missions, but something interesting happened: when I turn off sound in the config, ME3 reliably crashes (not hangs, like my previous case) when starting up. Some of the details are as follows:

Backtrace:
=>0 0x0041def3 in masseffect3 (+0x1def3) (0x01fece40)
  1 0x00b8011c in masseffect3 (+0x78011b) (0x01fed548)
  2 0x00b7fda5 in masseffect3 (+0x77fda4) (0x01fed554)
  3 0x00bca2d4 in masseffect3 (+0x7ca2d3) (0x01fed594)
  4 0x00b6bbb0 in masseffect3 (+0x76bbaf) (0x01fed5a0)
  5 0x00452c3a in masseffect3 (+0x52c39) (0x01feda20)
  6 0x0044201f in masseffect3 (+0x4201e) (0x01feda40)
  7 0x004530d8 in masseffect3 (+0x530d7) (0x01fedab0)
  8 0x0045331c in masseffect3 (+0x5331b) (0x01fedb38)
  9 0x006d71a1 in masseffect3 (+0x2d71a0) (0x01fedb50)
  10 0x006d4509 in masseffect3 (+0x2d4508) (0x01fedb64)
  11 0x006cd2e0 in masseffect3 (+0x2cd2df) (0x01fefd28)
  12 0x00d2794f in masseffect3 (+0x92794e) (0x01fefd44)
  13 0x00bf5252 in masseffect3 (+0x7f5251) (0x01fefdc4)
  14 0x00bf2ba8 in masseffect3 (+0x7f2ba7) (0x01fefe10)
  15 0x00bf2d87 in masseffect3 (+0x7f2d86) (0x01fefe20)
  16 0x0112e501 in masseffect3 (+0xd2e500) (0x01fefeb0)
  17 0x7b85163c in kernel32 (+0x4163b) (0x01fefec8)
  18 0x7b854f17 in kernel32 (+0x44f16) (0x01feff08)
  19 0x7bc6db0c (0x01feff28)
  20 0x7bc6ebba (0x01feffa8)
  21 0x7bc6dad2 (0x01feffc8)
  22 0x7bc44c2e (0x01feffe8)
0x0041def3: cmpb $0x0,0x0(%edi)
Modules:
Module Address Debug info Name (49 modules)
PE   400000- 1b15000 Export		  masseffect3
PE  2800000- 2812000 Deferred		physxloader
PE  2930000- 298d000 Deferred		physxcooking
PE  2aa0000- 2b0d000 Deferred		cudart32_41_4
PE  5370000- 56ca000 Deferred		physxcore
PE 10000000-1002b000 Deferred		physxextensions
PE 18000000-1803b000 Deferred		binkw32

This suggests that it is either physx interfacing poorly (which is not otherwise a problem), or bink that is making the animations. I had lots of problems with bink before, in Dragon Age Origins, but it surprises that turned off sound makes this crash reliable, and having it on apparently skips it altogether (or at least some of the time).

#32 cluthz

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Posted 01 November 2014 - 09:17 PM

I'm rebuilding the ME3 wrapper with WIne1.7.30 with my patches and so far it seems to be running well.
I tried the Cerberus HQ mission and it runs fine for me. If anyone can test it, and report back I would be grateful!
Just drop your old ME3 folder into c_dive and launch.

Keep in mind, that this is an temporary link, I have just added it to my dropbox, if it works, I'll link it in my ME3 page and get another hosted for the file.
https://www.dropbox....semite.zip?dl=0

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#33 ovvldc

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Posted 01 November 2014 - 11:36 PM

Thanks, I will have a look and let you know. May be a little while before I get the time to clean out my SSD sufficiently to reinstall it, though ;).

#34 cluthz

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Posted 02 November 2014 - 04:45 AM

View Postovvldc, on 01 November 2014 - 11:36 PM, said:

Thanks, I will have a look and let you know. May be a little while before I get the time to clean out my SSD sufficiently to reinstall it, though ;).

Had one report back so far, and he did manage to go thru the Cerberus mission with no issues, which he didn't before.
I believe he had 9600M and Mavericks

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#35 ovvldc

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Posted 02 November 2014 - 09:05 AM

I plan to swap to Yosemite before trying again, so we'll see from there.

#36 ovvldc

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Posted 08 November 2014 - 06:31 PM

Turns out I still had ME3 on my SSD anyway so I swapped it into this engine. And it works beautifully. A bit slower than the CSMT, but no hanging at Tuchanka.

Thanks so much!




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