Speed Hack Prototype [Script]
Posted 18 February 2015 - 03:47 AM
This script above only works on 64-bit games and games that call a certain (and correct) time function. In other words, a modern game that's written somewhat correctly. Even then, there may be a case or two where it may not work.. I'm still thinking of better ways to do this (e.g, loading a dynamic library), but haven't gotten around this yet.
Posted 19 December 2015 - 08:16 PM
Posted 22 December 2015 - 07:52 PM
I haven't looked into this in a while but there's a good chance this script won't work very well. For a while I was trying to write the functionality into Bit Slicer but I had ran into a couple of issues along the way.
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