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#31 Brainzyy

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Posted 04 April 2017 - 09:52 PM

View Postrampancy, on 04 April 2017 - 03:18 PM, said:

Thank you again so much for your work!

Is there any chance you can make an updated version of your Wine 2.2 custom engine with the No Flicker patches for the latest version of Wine? I've found that that engine actually works really well for games like Army Man 2/Toys in Space, and the Delta Force games recently released on GOG.

I've added WS9Wine2.5NoFlicker and WS9Wine2.5DDrawHack (for games like Diablo 1). If you have anymore requests, don't hesitate to let me know :)

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Posted 06 April 2017 - 04:08 PM

Off Topic:

Pascal support inbound for Hackintoshes!! gonna be hot year for me :lol: :lol:

https://blogs.nvidia...04/06/titan-xp/

Edit: sorry I have just realized that I have made a double post, it's happened due to my unreliable connection, would be appreciated if that post could be deleted. thank you

#33 Brainzyy

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Posted 14 April 2017 - 03:08 PM

Added all the 2.5 engines and vanilla 2.6 engine.

#34 Brainzyy

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Posted 21 April 2017 - 08:58 AM

Added all 2.6 engines, I had to replace vanilla 2.6 with a new version, I uploaded the wrong one. (WS9Wine2.6)

#35 Brainzyy

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Posted 03 May 2017 - 10:54 PM

Added all 2.7 engines.

#36 rampancy

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Posted 05 May 2017 - 01:08 AM

View PostScoPezz, on 03 May 2017 - 10:54 PM, said:

Added all 2.7 engines.

Thanks again for the wonderful work. A few questions about your custom engines though:

1) I know the CEGFix engine is for an apparent issue with Steam-based games, but what is the "PirateFix" engine for?

2) The "DDrawHack" engine is ostensibly for Diablo, but was this engine built to address a specific bug in WINE? I'm asking this because if there are any other games that this engine could be used for, which would be otherwise unplayable in vanilla WINE.

#37 Brainzyy

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Posted 05 May 2017 - 08:09 AM

View Postrampancy, on 05 May 2017 - 01:08 AM, said:



Thanks again for the wonderful work. A few questions about your custom engines though:

1) I know the CEGFix engine is for an apparent issue with Steam-based games, but what is the "PirateFix" engine for?

2) The "DDrawHack" engine is ostensibly for Diablo, but was this engine built to address a specific bug in WINE? I'm asking this because if there are any other games that this engine could be used for, which would be otherwise unplayable in vanilla WINE.

No problem :)

1) it is a fix for this bug: (age of pirates/sea dogs) https://bugs.winehq....ug.cgi?id=27439

2) there are more games, look at this bug: https://bugs.winehq....bug.cgi?id=2082

#38 Brainzyy

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Posted 16 May 2017 - 10:35 PM

All 2.8 engines have been added.

#39 rampancy

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Posted 28 May 2017 - 01:31 PM

Any chance you could give us updated versions (e.g. for WINE 2.8/2.9) of your engines with the NoFlicker patch?

Thanks in advance!

#40 Brainzyy

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Posted 28 May 2017 - 04:47 PM

View Postrampancy, on 28 May 2017 - 01:31 PM, said:

Any chance you could give us updated versions (e.g. for WINE 2.8/2.9) of your engines with the NoFlicker patch?

Thanks in advance!
I added vanilla Wine 2.9 and 2.9NoFlicker :)

#41 Brainzyy

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Posted 02 June 2017 - 10:42 PM

All 2.9 engines have been added

#42 NRG

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Posted 03 June 2017 - 08:43 AM

I can confirm that pes2017 stopped to work (it crashes at launch) since wine 2.8 ... same for the staging versions...

I don't know what they changed... 2.8 and 2.9 are the only releases that can't run PES anymore

I continue to use my CX engine

#43 Brainzyy

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Posted 10 June 2017 - 11:11 PM

Vanilla, 64Bit and NoFlicker 2.10 have been added. I will add all Staging engines when they are released.

#44 Muscar

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Posted 12 June 2017 - 02:49 PM

HI! I tried installing Steam with WS9Wine64Bit2.9.tar. But when I try to login it never opens the steam window to put the code form steam mobile authenticator. Anyone know how to fix this?

#45 dankoB

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Posted 14 June 2017 - 04:23 AM

You need to open the steam sent e-mail and enter the code they send you...*edit, sorry I read that too quickly. I'd suggest that you use the test run option in Wineskin and post the the lastrunwine.log. It might hold some info.

Theres's a fully loaded steam wrapper that you can easily log into. It has a lot of dependencies already installed.... http://portingteam.c...-steam-x86-x64/ maybe you'll see some different results with it. You can easily update the engine if you have Winery installed.

#46 Brainzyy

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Posted 18 June 2017 - 10:28 PM

I added the final versions (32 and 64bit) of Staging 2.10 (basically Staging 2.10-3).

#47 Brainzyy

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Posted 23 June 2017 - 11:40 PM

Added Vanilla, 64Bit and NoFlicker 2.11. Staging engines will be added once released.

#48 doh123

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Posted 24 June 2017 - 10:34 AM

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

#49 Brainzyy

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Posted 24 June 2017 - 11:34 AM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

I'm very sad to hear about the accident, but very glad you're okay.
Please take your time, healing is much more important!

And you're very welcome!

I wish you a quick and thorough recovery!
Take care!

#50 ovvldc

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Posted 24 June 2017 - 11:36 AM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more....

Crikey! Get well soon! I recall that you studied nursing, and I hope that your experience from the patient side of the heath system is a good one.

#51 dankoB

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Posted 24 June 2017 - 07:18 PM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

Hope all is well doh...sad to hear that you are on recovery road but glad it wasn't worse than it could have been. Your health is far more important than our porting passtimes!

#52 Incredible Hulk

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Posted 24 June 2017 - 08:42 PM

@doh123 sad to hear that. Wishing you good recovery.

And all Mac gaming scene should wish the same and thank you for the Wineskin cause it's incredible piece of software.
Aspyr, Feral, Codeweavers, doh123 :)

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Posted 30 June 2017 - 12:24 AM

View Postdoh123, on 24 June 2017 - 10:34 AM, said:

I'll try to get stuff added to Winery when I can.

Was in a motorcycle wreck and busted up really bad, and long road to recovery... all surgeries done now, and starting to recover more.... sorry if seem even more slow than normal.

Thanks for doing builds!

Sad news... Best wishes to you and good recovery Doh123 :wacko:

#54 Brainzyy

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Posted 13 July 2017 - 03:21 PM

All 2.12 engines have been added

#55 rampancy

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Posted 17 July 2017 - 12:26 AM

Wow, I hope you get better soon, doh123! We're all just happy you're okay!

View PostScoPezz, on 13 July 2017 - 03:21 PM, said:

All 2.12 engines have been added

Is it possible you could do a NoFlicker engine for 2.12? :)

#56 Brainzyy

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Posted 17 July 2017 - 09:04 PM

View Postrampancy, on 17 July 2017 - 12:26 AM, said:

-snip-

I actually already had it built, but stupid me forgot to upload it, my bad, fixed it now ;)

#57 Brainzyy

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Posted 25 July 2017 - 01:50 PM

Added Vanilla, 64Bit and NoFlicker 2.13. Will add Staging when released.

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Posted 25 July 2017 - 07:50 PM

View PostScoPezz, on 25 July 2017 - 01:50 PM, said:

Added Vanilla, 64Bit and NoFlicker 2.13. Will add Staging when released.

it's been released ;)

#59 Brainzyy

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Posted 25 July 2017 - 09:32 PM

View PostGurqn, on 25 July 2017 - 07:50 PM, said:

it's been released ;)
I have already added it to the repo :)

#60 WhoKnows

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Posted 28 July 2017 - 06:44 PM

Any chance you could make a stock compile of 2.0.2?

I tend to like having at least 2 engines at my disposal at a time.  Latest Stable and Latest Experimental.




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