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#61 Brainzyy

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Posted 31 July 2017 - 03:10 PM

View PostWhoKnows, on 28 July 2017 - 06:44 PM, said:

Any chance you could make a stock compile of 2.0.2?

I tend to like having at least 2 engines at my disposal at a time.  Latest Stable and Latest Experimental.

Done, it's in the repo in the 'Stable' folder.

#62 darklord42

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Posted 06 August 2017 - 06:51 PM

Anyway you could make a steam package that is also 64bit?  Or can the steam fix patches not be applied to 64bit wine?

#63 Brainzyy

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Posted 06 August 2017 - 07:41 PM

View Postdarklord42, on 06 August 2017 - 06:51 PM, said:

Anyway you could make a steam package that is also 64bit?  Or can the steam fix patches not be applied to 64bit wine?

You can use 64Bit 2.13 (it is in the repo). The steam thing got fixed starting with Wine 2.13.

#64 NRG

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Posted 07 August 2017 - 08:23 AM

View Postdarklord42, on 06 August 2017 - 06:51 PM, said:

Anyway you could make a steam package that is also 64bit?  Or can the steam fix patches not be applied to 64bit wine?

this one is a good x64 wrapper for steam:

http://portingteam.c...-steam-x86-x64/

download it

then update the wrapper's engine to the latest winestaginx64 engine

NOTE: wineskin's wrappers also if they use a 64 engine are not able to load games that requires only directx11 api as system requirements... So there are only very few games that need a x64 wrapper and uses directx9c. However the wrapper above can also work with 32 bit games (directx9c)

#65 Brainzyy

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Posted 28 August 2017 - 06:06 PM

I forgot to post about 2.14, but they have all been added. All 2.15 engines have been added as well.

#66 dankoB

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Posted 29 September 2017 - 11:44 AM

I see Staging 2.16 and 2.17 are now up as well. 2.16 works fine but 2.17 is giving me this...

err:seh:segv_handler_early Got unexpected trap 14 during process initialization

This was just the first two tests runs...I'll try to build a wrapper and see what happens.

**Edit

I just built a wrapper, it did complete successfully however there was an error during the build. I got this backtrace from the error.

Spoiler

After the wrapper completed I was able to use RegEdit to include registry keys to the usr.reg but when I tried to use Winetricks, I got this error:

Spoiler

Upon running the launcher in the new wrapper I get the original error above.

#67 Brainzyy

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Posted 01 October 2017 - 06:45 PM

View PostdankoB, on 29 September 2017 - 11:44 AM, said:

-snip-

I recompiled Staging 2.17 and added it to the repo, can you test that one?

Also added the rest of all the 2.16 and 2.17 engines and I'm in the process of compiling 2.18 engines as well.

EDIT: 2.18 engines have been added.

#68 dankoB

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Posted 03 October 2017 - 11:55 PM

64bit WineStaging 2.17 now works! Thanks!

#69 Brainzyy

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Posted 14 October 2017 - 11:27 PM

Vanilla, 64Bit and NoFlicker 2.19 have been added.

EDIT: Staging, Staging 64Bit 2.19 and Stable 2.0.3 have been added.

#70 Brainzyy

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Posted 24 October 2017 - 08:55 PM

For some reason all my engines stopped working after 2.17, I have to investigate, so I will not be posting new engines until I figure out what's wrong.

EDIT: Only 32bit engines are affected. 64bit (wow64) engines work fine.
EDIT 2: It is caused by some commit between 2.16 and 2.17 (https://source.wineh...e1d9e7da44130c7). I suspect it is either because of the outdated WineskinEngineBuild (let's hope not) or me using gcc4.2, which is really old. (Let's hope it's that, because that's easily changeable)
EDIT 3: I managed to build an engine using clang-3.8 and luckily that one works, so gcc-4.2 is the problem here. Please give me some time to rebuild the affected engines.
EDIT 4: I reported this bug to wine (https://bugs.winehq....ug.cgi?id=43927) and luckily Alexandre Julliard saw it and gave me a patch to test and it worked, he also pushed it today (https://source.wineh...9c048068d5b719d). I'm in the process of rebuilding everything with that patch, I already added Vanilla and NoFlicker engines back, only Vanilla Staging engines need to rebuilt.

#71 Brainzyy

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Posted 30 October 2017 - 08:34 AM

I need some feedback:

I would like some people to take the latest engine out of every folder in my repo and test a game with it.
For 64bit engines, please test a 64bit game and a 32bit game with the engine.

Please let me know if everything works like it should.

Thanks in advance,
Gijs

#72 ovvldc

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Posted 30 October 2017 - 09:25 AM

This weekend, I tried Kohan 2: Kings of War (definitely a 32-bit game) with the 2.19 staging and 2.19 vanilla 64-bit engines. It seemed to run pretty normally on the wine side, with some ole errors in the log and a crash when it couldn't find a font. Haven't gotten around to fixing that one but appdb suggests it is a known thing.

Does that help?

#73 Incredible Hulk

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Posted 30 October 2017 - 07:14 PM

Wine Staging 2.19 64 works. Tried Spintires and Swat 4.
Before I could not even open wine config.

#74 WhoKnows

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Posted 31 October 2017 - 07:39 AM

2.19 (32-bit, vanilla) seems to work for me now.

#75 Brainzyy

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Posted 26 November 2017 - 09:03 PM

I have added all missing engines (2.20, 2.21,2.22) Vanilla, Vanilla 64 and Staging 64. I'm still in the process of rebuilding all the staging engines from 2.17 onwards. (Because of the aforementioned bug and because I recently got a new Macbook Pro and moved it from El Cap to Sierra)

EDIT: Also a big thanks to everyone who tested. If you find any new problems, please post about it, so I can investigate.

#76 Exzo

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Posted 27 November 2017 - 10:21 AM

View PostScoPezz, on 26 November 2017 - 09:03 PM, said:

I have added all missing engines (2.20, 2.21,2.22) Vanilla, Vanilla 64 and Staging 64. I'm still in the process of rebuilding all the staging engines from 2.17 onwards. (Because of the aforementioned bug and because I recently got a new Macbook Pro and moved it from El Cap to Sierra)

EDIT: Also a big thanks to everyone who tested. If you find any new problems, please post about it, so I can investigate.
Hi, When I try to create a 64 wrapper the Winery app gets stuck. With 32bit engine I dont have this problem. Is my first time that i try to create a 64 wrapper. I am using Mac 10.13 high sierra.

#77 Brainzyy

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Posted 27 November 2017 - 11:08 AM

View PostExzo, on 27 November 2017 - 10:21 AM, said:

Hi, When I try to create a 64 wrapper the Winery app gets stuck. With 32bit engine I dont have this problem. Is my first time that i try to create a 64 wrapper. I am using Mac 10.13 high sierra.
You were trying to create a new wrapper? Which engine did you try?

#78 Exzo

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Posted 27 November 2017 - 11:15 AM

View PostScoPezz, on 27 November 2017 - 11:08 AM, said:

You were trying to create a new wrapper? Which engine did you try?
Yes I tried to create a new wrapper with winery. Im using the last dev. engine available, WS9Wine64Bit2.22

#79 greybaron

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Posted 27 November 2017 - 07:00 PM

I can confirm the issue, it just wont execute any 64 bit exe/crash very early, no matter what. If you try to use a 64 bit setup .exe, it immediately reports back that no new exe's were found.

edit: MBPr 13" 2015, 10.13.1 just in case

#80 Brainzyy

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Posted 28 November 2017 - 02:44 PM

View PostExzo, on 27 November 2017 - 11:15 AM, said:

Yes I tried to create a new wrapper with winery. Im using the last dev. engine available, WS9Wine64Bit2.22

View Postgreybaron, on 27 November 2017 - 07:00 PM, said:

I can confirm the issue, it just wont execute any 64 bit exe/crash very early, no matter what. If you try to use a 64 bit setup .exe, it immediately reports back that no new exe's were found.

edit: MBPr 13" 2015, 10.13.1 just in case
I can't confirm your issues on macOS Sierra. Can you try WS9Wine64Bit2.21 and lower? Maybe something changed in Wine that broke High Sierra.

#81 rampancy

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Posted 06 December 2017 - 03:07 PM

Thanks again for all of your hard work. Just a question about your staging builds -- do they need the same libraries that Gurqn provided once for their staging builds?

Also, is it possible you could also do a NoFlicker version of 2.22?

Thanks so much in advance! :D

#82 Brainzyy

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Posted 16 March 2018 - 11:39 AM

View Postrampancy, on 06 December 2017 - 03:07 PM, said:

Thanks again for all of your hard work. Just a question about your staging builds -- do they need the same libraries that Gurqn provided once for their staging builds?

Also, is it possible you could also do a NoFlicker version of 2.22?

Thanks so much in advance! :D

They shouldn't (AFAIK). I'm not really sure what they do or how it works exactly.

(Sorry for the ultra late reply)

#83 Brainzyy

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Posted 16 March 2018 - 11:41 AM

An update:

I have finally updated to High Sierra (I had to for school) and have fixed my build environment.
I have updated the repo with WS9Wine3.3 and would appreciate it if someone could test it.

If I have confirmation that it works (it worked for me) then I will start updating the repo with everything that is missing. (Including NoFlicker, Stable, Staging (both 32bit and WOW64) and Vanilla (both 32bit and WOW64) )

#84 ovvldc

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Posted 16 March 2018 - 02:31 PM

So the WOW64 will do both 32 and 64 bit Windows apps? Thanks!

#85 Brainzyy

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Posted 17 March 2018 - 11:49 PM

View Postovvldc, on 16 March 2018 - 02:31 PM, said:

So the WOW64 will do both 32 and 64 bit Windows apps? Thanks!
Yes, but this has been possible for a long time. I already have quite a lot of WOW64 engines in my repo.
Just don't forget that you can't use the 'Change Engine' feature with them. You can only use them when creating a new wrapper.

#86 dankoB

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Posted 09 April 2018 - 02:56 PM

Last string of posts have moved to correct sub-forum

#87 Brainzyy

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Posted 09 April 2018 - 03:43 PM

View PostdankoB, on 09 April 2018 - 02:56 PM, said:

Last string of posts have moved to correct sub-forum

Thanks.
Also, I have added up to WS9Wine3.5 to the repo.
Staging (both 32bit and wow64), stable(both 32bit and wow64) and vanilla wow64 engines are still pending. (Not sure if I will add Staging engines until they become completely official again.)

#88 dankoB

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Posted 09 April 2018 - 07:10 PM

If you build it they will download! Do the Staging builds that you make have the same issue where the syswow64 folder does not populate? I for one would love to see at least one 64bit staging engine in there after 2.21...Are you able to create a proper wrapper with you staging64 builds?

edit***ahhh...misread that...I thought you meant everything but staging64 was uploaded/ready for upload.

#89 Brainzyy

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Posted 09 April 2018 - 07:35 PM

View PostdankoB, on 09 April 2018 - 07:10 PM, said:

If you build it they will download! Do the Staging builds that you make have the same issue where the syswow64 folder does not populate? I for one would love to see at least one 64bit staging engine in there after 2.21...Are you able to create a proper wrapper with you staging64 builds?

edit***ahhh...misread that...I thought you meant everything but staging64 was uploaded/ready for upload.

I changed the wording a little bit to avoid further confusion ;)

#90 Brainzyy

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Posted 26 May 2018 - 03:20 PM

Another update: I have changed the folder structure of the repo a little bit to make it easier to find stuff and to make it more obvious on what OS version it will work.

EDIT: I am also going to start adding both 10.6+ and 10.8+ engines (vanilla and staging, 32bit only), because there were features added that only work when compiled with the 10.8 SDK.




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