Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google      Sign In   
  • Create Account

CrossOver Engine 16.1.0 (WS9WineCX16.1.0)


  • Please log in to reply
19 replies to this topic

#1 NRG

NRG

    Champion Member

  • Members
  • 679 posts
  • Graphics Card:Nvidia 9800m GTS
  • Operating System:OS X 10.10 (Yosemite)

Posted 07 February 2017 - 11:04 AM

Posted Image


Wineskin's engine obtained by compiling the the source code by codeweavers of his CrossOver Wine version



#2 --------

--------

    Professional Member

  • Members
  • PipPipPipPip
  • 162 posts
  • LocationIstanbul
  • Graphics Card:MSI Z97 MPOWER - GTX 980 - View Sonic VP2780-4K - 16GB Ram - macOS High Sierra
  • Operating System:Other OS/Not specified
  • I like to play:Most of games :-)
Author

Posted 08 February 2017 - 08:17 PM

it's based on 2.0 right?

#3 ovvldc

ovvldc

    Master Member

  • Members
  • 1256 posts
  • LocationEurope
  • Graphics Card:Intel Iris Plus
  • Operating System:Other OS/Not specified
  • I like to play:stories

Posted 08 February 2017 - 08:32 PM

Yes, see https://www.codeweav...ation/changelog

#4 RastaFabi

RastaFabi

    Advanced Member

  • Members
  • PipPipPip
  • 59 posts
  • Graphics Card:Intel HD 4000, 1536MB dynamic, shared
    NVIDIA GTX 750Ti, 2048MB, eGPU (Thunderbolt)
  • Operating System:macOS 10.12 (Sierra)

Posted 08 February 2017 - 09:48 PM

View Postovvldc, on 08 February 2017 - 08:32 PM, said:


The source code's VERSION file still says it's based of Wine 1.9.21 and the engines winecfg confirms this.

#5 ovvldc

ovvldc

    Master Member

  • Members
  • 1256 posts
  • LocationEurope
  • Graphics Card:Intel Iris Plus
  • Operating System:Other OS/Not specified
  • I like to play:stories

Posted 08 February 2017 - 10:51 PM

Interesting...

#6 --------

--------

    Professional Member

  • Members
  • PipPipPipPip
  • 162 posts
  • LocationIstanbul
  • Graphics Card:MSI Z97 MPOWER - GTX 980 - View Sonic VP2780-4K - 16GB Ram - macOS High Sierra
  • Operating System:Other OS/Not specified
  • I like to play:Most of games :-)
Author

Posted 09 February 2017 - 02:01 PM

Probably they had a problem while compiling or used incorrect source? Because 16x branch should be based on 2.0. By the way, 2.1 staging has been released recently, gonna compile tonight :)

#7 Incredible Hulk

Incredible Hulk

    Professional Member

  • Members
  • PipPipPipPip
  • 185 posts
  • Graphics Card:6750M, OSX 10.12.2
  • Operating System:Other OS/Not specified
  • I like to play:PES, COD, Grid, FNV, RO

Posted 12 February 2017 - 09:50 PM

View PostNRG, on 07 February 2017 - 11:04 AM, said:


WS9WineCX16.1.0.tar.7z...

Wineskin's engine obtained by compiling the the source code by codeweavers of his CrossOver Wine version

This version works much better than 16.0 but there are still glitches with csmt in many games.

#8 Incredible Hulk

Incredible Hulk

    Professional Member

  • Members
  • PipPipPipPip
  • 185 posts
  • Graphics Card:6750M, OSX 10.12.2
  • Operating System:Other OS/Not specified
  • I like to play:PES, COD, Grid, FNV, RO

Posted 13 February 2017 - 02:22 PM

I got CSMT working without flickering and glithes with 16.1 by adding "MaxVersionGL" DWORD with value 30002 (or 40001 if card support OpenGL 4.1) to registry?
https://wiki.winehq....l_Registry_Keys

#9 dankoB

dankoB

    Legendary Member

  • Super Moderators
  • 3011 posts
  • LocationNew Brunswick, Canada
  • Graphics Card:MacBook Pro 11,3
    Core i7 16GB
    NVIDIA GeForce GT 750M
    2GB GDDR5 vRAM
  • Operating System:macOS 10.12 (Sierra)
  • I like to play:la rockitar
Author

Posted 17 February 2017 - 07:59 PM

I'm pretty sure the GL key entry will only work on Linux based OSs. Mac only supports OpenGL 3.2 in Wine as far as I know....could be wrong, I couldn't find a definitive answer when I searched it out.

#10 ovvldc

ovvldc

    Master Member

  • Members
  • 1256 posts
  • LocationEurope
  • Graphics Card:Intel Iris Plus
  • Operating System:Other OS/Not specified
  • I like to play:stories

Posted 17 February 2017 - 09:09 PM

Most modern GPUs should expose OpenGL 4.1 on Mac OS. At least if we can believe this: https://developer.ap...l/capabilities/
But maybe they only use 3.2?

#11 Brainzyy

Brainzyy

    Professional Member

  • Members
  • PipPipPipPip
  • 167 posts
  • LocationBelgium
  • Graphics Card:AMD Radeon R9 M370X (2GB) / Intel Iris Pro 5200
  • Operating System:macOS 10.12 (Sierra)

Posted 17 February 2017 - 10:49 PM

View Postovvldc, on 17 February 2017 - 09:09 PM, said:

Most modern GPUs should expose OpenGL 4.1 on Mac OS. At least if we can believe this: https://developer.ap...l/capabilities/
But maybe they only use 3.2?

View PostdankoB, on 17 February 2017 - 07:59 PM, said:

I'm pretty sure the GL key entry will only work on Linux based OSs. Mac only supports OpenGL 3.2 in Wine as far as I know....could be wrong, I couldn't find a definitive answer when I searched it out.
As far as I know, Wine can't use OpenGL 4.1 on macOS because of apple's drivers. Apple has been behind on OpenGL development for a while. This is the same reason that Directx11 doesn't work on macOS (not properly anyway).

EDIT: AFAIK the 30002 key can still help in some rare cases. (and AFAIK the 40001 key is pretty useless on macOS)

#12 doh123

doh123

    Wineskin Developer

  • Members
  • 4279 posts
  • LocationOver here
  • Graphics Card:Geforce GT 650M, Intel HD 4000, Radeon 6750, Intel HD 3000, Geforce 320m (in 3 machines)
  • Operating System:OS X 10.8 (Mountain Lion)
  • I like to play:RPG and Strategy

Posted 24 February 2017 - 07:53 AM

Apple has no intentions of improving or continuing to support full OpenGL.  They still look at OpenGL ES some with iOS, but they are trying to go ahead with Metal only in the future... Not sure we'll ever have a Metal driver for Wine.  Don't count on OpenGL ever going past where it is, and maybe even vanishing in a few years.

#13 ovvldc

ovvldc

    Master Member

  • Members
  • 1256 posts
  • LocationEurope
  • Graphics Card:Intel Iris Plus
  • Operating System:Other OS/Not specified
  • I like to play:stories

Posted 24 February 2017 - 09:24 AM

I would like to see Apple refactor their OpenGL / OpenGL ES drivers to work on top of of Metal, much like MoltenGL/MoltenVK (could even buy those and start from there). That would reduce maintenance cost and complexity on the long term. On the other hand, Apple may feel it isn't worth the investment.

#14 --------

--------

    Professional Member

  • Members
  • PipPipPipPip
  • 162 posts
  • LocationIstanbul
  • Graphics Card:MSI Z97 MPOWER - GTX 980 - View Sonic VP2780-4K - 16GB Ram - macOS High Sierra
  • Operating System:Other OS/Not specified
  • I like to play:Most of games :-)
Author

Posted 24 February 2017 - 10:47 AM

View Postovvldc, on 24 February 2017 - 09:24 AM, said:

I would like to see Apple refactor their OpenGL / OpenGL ES drivers to work on top of of Metal, much like MoltenGL/MoltenVK (could even buy those and start from there). That would reduce maintenance cost and complexity on the long term. On the other hand, Apple may feel it isn't worth the investment.
It's not about the cost. It's a strategic decision, so they all in for Metal, OpenGL eventually will be phased out very soon.

#15 Incredible Hulk

Incredible Hulk

    Professional Member

  • Members
  • PipPipPipPip
  • 185 posts
  • Graphics Card:6750M, OSX 10.12.2
  • Operating System:Other OS/Not specified
  • I like to play:PES, COD, Grid, FNV, RO

Posted 24 February 2017 - 12:57 PM

View PostGurqn, on 24 February 2017 - 10:47 AM, said:

It's not about the cost. It's a strategic decision, so they all in for Metal, OpenGL eventually will be phased out very soon.


At least for Your GTX980; shiny, speedy, bright and metallic MacOs future might come some day.
Looking at other members graphic cards, it doesn't look so promising :D

#16 --------

--------

    Professional Member

  • Members
  • PipPipPipPip
  • 162 posts
  • LocationIstanbul
  • Graphics Card:MSI Z97 MPOWER - GTX 980 - View Sonic VP2780-4K - 16GB Ram - macOS High Sierra
  • Operating System:Other OS/Not specified
  • I like to play:Most of games :-)
Author

Posted 24 February 2017 - 01:36 PM

View PostIncredible Hulk, on 24 February 2017 - 12:57 PM, said:

At least for Your GTX980; shiny, speedy, bright and metallic MacOs future might come some day.
Looking at other members graphic cards, it doesn't look so promising :D

LoL ! :lol: :lol:

Awaiting AMD Vega to hit markets, I'm gonna switch to the Vega once it's confirmed for Hackintosh :)

#17 Brainzyy

Brainzyy

    Professional Member

  • Members
  • PipPipPipPip
  • 167 posts
  • LocationBelgium
  • Graphics Card:AMD Radeon R9 M370X (2GB) / Intel Iris Pro 5200
  • Operating System:macOS 10.12 (Sierra)

Posted 24 February 2017 - 02:13 PM

Apple just doesn't like other companies. They like to have their own proprietary stuff. (Look at Thunderbolt and stuff)

#18 NRG

NRG

    Champion Member

  • Members
  • 679 posts
  • Graphics Card:Nvidia 9800m GTS
  • Operating System:OS X 10.10 (Yosemite)

Posted 24 February 2017 - 05:48 PM

regarding OpenGL and directX11:


CodeWeavers staff members said:

Quote



Wine has been working on DirectX 11 for a few years now.  CodeWeavers is the driving force behind that effort, and DirectX 11 is a major focus for us.  At present, DX11 is not sufficiently advanced in Wine to allow many modern DX11 games to run.

A major blocker for DX11 is that very many of our customers are macOS users, and Apple's OpenGL does not provide the features necessary to implement full DirectX 11 support on macOS.

Apple provides a graphics API called Metal, distinct from OpenGL, which it claims will receive updates in the future and will be more suitable as a basis for DX11 than the old version of OpenGL which remains available on macOS.  We are working to determine whether DX11 can be implemented on top of Metal.  We are hopeful for that future.  The need to re-implement much of Wine's D3D for macOS means that DX11 is less advanced that we would like as of today.  Those features of DX11 which exist in Wine are present in CrossOver, but we do not yet tout it as something which will run the majority of games.  We are working on that and would like very much to announce it in a future release.

The bottom line is that currently some Direct3D 11 applications will work on Linux, but generally not on MacOS.

With Apple's current focus on Metal they seem to have abandoned support for modern OpenGL features, and CrossOver/Wine requires those in order to support modern Direct3D.

Some people may remember Blizzard running into a similar situation with Overwatch. We're investigating options for integrating Metal support, but there are some disadvantages inherent to using a proprietary API on a proprietary OS.


source: https://www.codeweav...t=27;msg=188503

#19 Incredible Hulk

Incredible Hulk

    Professional Member

  • Members
  • PipPipPipPip
  • 185 posts
  • Graphics Card:6750M, OSX 10.12.2
  • Operating System:Other OS/Not specified
  • I like to play:PES, COD, Grid, FNV, RO

Posted 25 February 2017 - 10:40 AM

Online dx11 installer is not working but dx 2010 SDK can be installed.
Is this enough for trying and has anyone, anytime successfully run anything dx10/11 on Mac?

#20 --------

--------

    Professional Member

  • Members
  • PipPipPipPip
  • 162 posts
  • LocationIstanbul
  • Graphics Card:MSI Z97 MPOWER - GTX 980 - View Sonic VP2780-4K - 16GB Ram - macOS High Sierra
  • Operating System:Other OS/Not specified
  • I like to play:Most of games :-)
Author

Posted 28 February 2017 - 08:50 AM

View PostIncredible Hulk, on 25 February 2017 - 10:40 AM, said:

Online dx11 installer is not working but dx 2010 SDK can be installed.
Is this enough for trying and has anyone, anytime successfully run anything dx10/11 on Mac?

I have tested "banished" city building game, however, dx11 didn't appear under graphics section (tested with 2.2 staging). You may have tested that or following game (it's an online game) https://www.reddit.c...ow_works_under/




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users