

CrossOver Engine 17.1.0 (WS9wine17.1.0)
Started By NRG, Feb 07 2018 11:26 AM
4 replies to this topic
#1
Posted 07 February 2018 - 11:26 AM
#2
Posted 07 February 2018 - 09:09 PM
Do you know if there is any specific reason that it requires 10.8+ for?
Here is 10.6+ compiled version from source
https://mega.nz/#F!z...EbLrrzieWMbgteA
Here is 10.6+ compiled version from source
https://mega.nz/#F!z...EbLrrzieWMbgteA
#3
Posted 08 February 2018 - 10:07 AM
@Gurqn
Because i can use only 10.8 sdk to compile it
note: I don't think your way to compile x64 engines is correct... their internal structure are always wrong inside wswine.bundle file... did you never tried to create a working wrapper with your x64 engines and use some x64 app like 7-zip x64?!? it works?!?
Because i can use only 10.8 sdk to compile it
note: I don't think your way to compile x64 engines is correct... their internal structure are always wrong inside wswine.bundle file... did you never tried to create a working wrapper with your x64 engines and use some x64 app like 7-zip x64?!? it works?!?
#4
Posted 08 February 2018 - 02:14 PM
ok but the final result inside the wswine.bundle file is wrong... they can't work in that way...
I tried your x64 engines many times... they don't works...
So there isn't any reason to release wrong engines...
Try to ask to ScoPezz, their x64 engines work because they have the correct structure
However, now we are OT here... there are other threads where discuss how to compile and repackaging x64 engines
I tried your x64 engines many times... they don't works...
So there isn't any reason to release wrong engines...
Try to ask to ScoPezz, their x64 engines work because they have the correct structure
However, now we are OT here... there are other threads where discuss how to compile and repackaging x64 engines
#5
Posted 08 February 2018 - 02:59 PM
NRG, on 08 February 2018 - 02:14 PM, said:
ok but the final result inside the wswine.bundle file is wrong... they can't work in that way...
I tried your x64 engines many times... they don't works...
So there isn't any reason to release wrong engines...
Try to ask to ScoPezz, their x64 engines work because they have the correct structure
However, now we are OT here... there are other threads where discuss how to compile and repackaging x64 engines
I tried your x64 engines many times... they don't works...
So there isn't any reason to release wrong engines...
Try to ask to ScoPezz, their x64 engines work because they have the correct structure
However, now we are OT here... there are other threads where discuss how to compile and repackaging x64 engines
I understand your point. However, you asked a question and I just answered that that's why those engines are not working. The wrapper should be made compatible with that instead of changing internal structures of what you compile.
Yes, it's OT, sorry for that.
cya.
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