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CrossOver Engine 17.5.0 (WS9wine17.5.0)


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#1 Gcenx

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Posted 21 May 2018 - 11:22 PM

Download Folder


Fixed the source by removing the missing reference of a missing file within winedebug, but Wine launched a few of my games just fine.


Source Code  <- Original Source Code

Change Log


Note:
Both were compiled using 10.13SDK 10.9SDK but set min version to 10.8, I only have access to 10.13 so I can't test below.
"wineboot" will show when on wrapper creation & rebuilding.
You need to use macdriver with these I did not compile with X support.

I have uploaded the fixed Source code, incase anyone wanted it.

Edited by Gcenx, 15 July 2018 - 03:40 PM.


#2 Incredible Hulk

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Posted 22 May 2018 - 08:03 AM

Is it possible to build 64bit engine?
Thanks

#3 Gcenx

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Posted 22 May 2018 - 02:42 PM

View PostIncredible Hulk, on 22 May 2018 - 08:03 AM, said:

Is it possible to build 64bit engine?
Thanks

Yes it's possible, getting together all the needed development files has been a real pain winehq gives wrong information on getting the needed dependencies for macOS anyway.


Winehq macOS building documentation is so wrong, took me an entire day to get the needed files to build this correctly in both 32bit and 64bit

#4 Gcenx

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Posted 24 May 2018 - 10:37 PM

Bump, I re-compiled 32bit to be more like the official Crossover version so no X support.
Also built 64bit, also no X support.

#5 NRG

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Posted 25 May 2018 - 08:16 AM

View PostGcenx, on 24 May 2018 - 10:37 PM, said:

Bump, I re-compiled 32bit to be more like the official Crossover version so no X support.
Also built 64bit, also no X support.

on my MAC OS X 10.10.5 Yosemite, your 64bit engine failed the right creation of a new blank wrapper:

Posted Image

#6 Gcenx

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Posted 25 May 2018 - 11:55 AM

View PostNRG, on 25 May 2018 - 08:16 AM, said:

on my MAC OS X 10.10.5 Yosemite, your 64bit engine failed the right creation of a new blank wrapper:

Posted Image

Could be because it was built using the 10.13SDK, let me try rebuilding using 10.9SDK instead since that's the lowest it can compile it with

#7 NRG

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Posted 25 May 2018 - 12:20 PM

View PostGcenx, on 25 May 2018 - 11:55 AM, said:

Could be because it was built using the 10.13SDK, let me try rebuilding using 10.9SDK instead since that's the lowest it can compile it with

I think you should use 10.8SDK... try with this...

#8 Gcenx

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Posted 25 May 2018 - 12:52 PM

View PostNRG, on 25 May 2018 - 12:20 PM, said:

I think you should use 10.8SDK... try with this...

Thanks but I already have 10.8 SDK but Crossover won't compile with it due to some code changes that require 10.9 SDK


/Users/Gcenx/Downloads/sources/wine/dlls/bcrypt/bcrypt_main.c:897:68: error:
  use of undeclared identifier 'kCCAlgorithmAES'; did you mean
  'kCCAlgorithmDES'?
  ...= CCCryptorCreateWithMode( kCCEncrypt, kCCModeCBC, kCCAlgorithmAES, ccNo...
^~~~~~~~~~~~~~~
kCCAlgorithmDES
/Developer/SDKs/MacOSX10.8.sdk/usr/include/CommonCrypto/CommonCryptor.h:151:5: note:
  'kCCAlgorithmDES' declared here
kCCAlgorithmDES,
^
/Users/Gcenx/Downloads/sources/wine/dlls/bcrypt/bcrypt_main.c:903:68: error:
  use of undeclared identifier 'kCCAlgorithmAES'; did you mean
  'kCCAlgorithmDES'?
  ...= CCCryptorCreateWithMode( kCCDecrypt, kCCModeCBC, kCCAlgorithmAES, ccNo...
^~~~~~~~~~~~~~~
kCCAlgorithmDES
/Developer/SDKs/MacOSX10.8.sdk/usr/include/CommonCrypto/CommonCryptor.h:151:5: note:

That only starts to appear in 10.9 SDK so it has to be compiled with a min of 10.9 SDK, but looking over my build script it might not have passed deploy version on before causing the issue of it not working for you.
But I'm just going to re-compile it using 10.9 SDK set target as 10.8 just to be safe.


EDIT;
NRG confirmed the newer upload now works correctly, so that means it worked on 10.10 if anyone is below that post if it works for you or not but it should work down to 10.8 but I don't have access to a system running 10.8 or even the instal media.

#9 Gcenx

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Posted 15 July 2018 - 03:41 PM

Re-uploaded with X11 support, also still have the older version listed within the Engines folder incase anyone has issues with the newer compiled copies.

#10 dankoB

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Posted 16 July 2018 - 12:39 AM

The 32 bit version of the CX17.5 engine in the MEGA folder is actually a link to the 64bit version of the engine...it has both Wine and Wine64 folders in the engine.bundle.

#11 Gcenx

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Posted 16 July 2018 - 01:31 AM

View PostdankoB, on 16 July 2018 - 12:39 AM, said:

The 32 bit version of the CX17.5 engine in the MEGA folder is actually a link to the 64bit version of the engine...it has both Wine and Wine64 folders in the engine.bundle.

Really, Let me take care of that then

Is the 64Bit actually 64Bit as well?


EDIT;
Rebuild and uploaded I checked this time it was just 32bit not mixed engine....
So I uploaded that to my MEGA folder and also within WineskinServer.

Edited by Gcenx, 16 July 2018 - 02:01 AM.





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