Catalina and 32bit
Posted 06 June 2019 - 06:04 PM
I hope Codeweavers can get their thunking system working soon, or I know a lot of people here who are probably not keen on upgrading.
Posted 06 June 2019 - 09:58 PM
Posted 07 June 2019 - 08:35 AM
Is this where we all abandon running a single OS and keep virtual machines in Parallels Desktop or VMWare Fusion around all the time? (VirtualBox and QEMU do not have decent graphics performance, AFAICT)
Edit: Actually, now that I think about it, this makes the 32bit Wine on 64bit Mac OS even more important. Even if the 32bit Mac versions of various Steam games no longer work, nearly all of them have 32bit Windows versions that we may still be able to use...
I wonder how much Valve is interested in this part of Wine. And also how much competition they are expecting from the iOS games that may be ported over to MacOS with Project
Posted 21 June 2019 - 03:48 PM
Posted 22 June 2019 - 02:59 PM
CodeWeavers are working on different avenues but it’s not like we will get any confirmation until they are ready (None Discloser Agrements) , this won’t reflect Winehq.
I personally have been contributing directly to https://github.com/P...nicis-winebuild , qparis added a Hangover environment and builder but hangover is basically useless.
It also already integrated the custom version of clang from ccdavis for all macOS builders but -mwine32 that it provides is not usable at precent for wine, lightly needing patches that we frankly might never see until CodeWeavers are ready to release them.
Posted 22 June 2019 - 05:20 PM
Posted 23 June 2019 - 03:11 AM
The Arch and Ubuntu situations are different. Arch still provides multilib, they just don't provide 32-bit installers. Ubuntu doesn't provide 32-bit installers and as of 19.10 they won't provide multilib either. It's the multilib thing that's a deal killer for wine and many games.
Honestly lxd containers work just fine for this, so if you want to stay on ubuntu past 19.10 there are ways to deal with it, just not newbie friendly ones. I'm skeptical there's going to be any sort of satisfactory solution on macOS, though.
Posted 23 June 2019 - 04:37 PM
And I agree I don't see a decent macOS solution appearing for a good while at this rate, it's sad considering CodeWeavers were making the most money from macOS ports. I only see it happening faster if Value wants to add official Proton support on macOS
@ovvldc QEMU might be slow and I wouldn't even mind if it covers running DirectX9 and below games at playable rates, Hangover on the other hand I can't even launch the few games/programs I had tested. On Reddit someone responded to me saying they did run a few programs on an arm64 version of Ubuntu but on straight Linux it wouldn't even run those same programs.
Posted 24 June 2019 - 11:11 AM
Posted 24 June 2019 - 03:08 PM
Any executable that you attempt to run that only contains an i386 architecture fails with EBADARCH
So you can't even provide all 32bit dependencies yourself, the system won't even execute 32 bit binaries anymore.
In Mojave there was an nvram flag you could set to disable/enable 32bit, I don't know if that's carried over to Catalina.
Posted 18 July 2019 - 03:54 PM
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