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Arma Armed Assault rendering Bug


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#1 Loten

Loten

    Novice Member

  • Members
  • 5 posts
  • Graphics Card:NVIDIA GeForce 320M
  • Operating System:macOS 10.12 (Sierra)

Posted 10 October 2019 - 01:45 PM

If anybody has some time to spare, it would be greatly appreciated if you could look into this bug. I have been searching for a solution for a while, but could find only fairly technical forum threads (most of the time only about linux), which I barely understood because I know nearly nothing of programming. I also tried to mess around with  the winetricks, but nothing changed. . The port I am using (WS9WineStaging 4.17) works for everything else, but with this bug it is of course unplayable.

Port Link in the Port Database:

Link to the game port attempt:
https://appdb.winehq...rsion&iId=37466

and to the bug itself:
https://bugs.winehq....ug.cgi?id=13863


My Mac OS X Version:
10.13.6

My Mac Model, GPU & CPU:
2010 Macbook

NVIDIA GeForce 320 M  256 MB

2,4 GHz Intel Core 2 Duo


Error Log(s):
The log is immense, and I am under the impression that most of it is unrelated to the bug. I will post a piece of it in the hope that it may be enough:

0009:err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered
0009:err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:coreaudio:ca_channel_layout_to_channel_mask Unhandled channel 0xffffffff
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0009:fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0009:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
0009:fixme:d3d:resource_check_usage Unhandled usage flags 0x20.
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:4: extension 'GL_ARB_uniform_buffer_object' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:6: extension 'GL_EXT_texture_array' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:7: extension 'GL_ARB_draw_instanced' is not supported
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:4: extension 'GL_ARB_uniform_buffer_object' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:6: extension 'GL_EXT_texture_array' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:8: extension 'GL_ARB_fragment_coord_conventions' is not supported
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_texcoord' not read by fragment shader
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
0009:err:d3d_shader:shader_glsl_init_vs_uniform_locations Could not get ubo_vs_c block index.
0009:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from glUniformBlockBinding @ ../../../wine/dlls/wined3d/glsl_shader.c / 10145.
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:4: extension 'GL_ARB_uniform_buffer_object' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:6: extension 'GL_EXT_texture_array' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:7: extension 'GL_ARB_draw_instanced' is not supported
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:4: extension 'GL_ARB_uniform_buffer_object' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:6: extension 'GL_EXT_texture_array' is not supported
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: 0:8: extension 'GL_ARB_fragment_coord_conventions' is not supported
0009:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_fogcoord' not read by fragment shader
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader
0009:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
0009:err:d3d_shader:shader_glsl_init_vs_uniform_locations Could not get ubo_vs_c block index.
0009:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from glUniformBlockBinding @ ../../../wine/dlls/wined3d/glsl_shader.c / 10145.
0009:fixme:d3d:wined3d_query_gl_create Unhandled query type 0x5.




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