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Cider 3745 (from Settlers 7 Update)


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#1 Drakulix

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Posted 20 April 2010 - 04:08 PM

New Cider Wrapper from the newest Settlers 7 patch. :Yahoo!:


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#2 dankoB

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Posted 20 April 2010 - 08:31 PM

Thanks DraK!

#3 tonust

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Posted 20 April 2010 - 09:49 PM

thanks

#4 Guest_Ptname_*

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Posted 21 April 2010 - 02:32 AM

Gracias!  :)

#5 countpongula

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Posted 21 April 2010 - 07:45 PM

thanks mane!

#6 georg123

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Posted 22 April 2010 - 03:38 PM

I put Hitman Blood Money in Cider and when I start the game and make a profile it says "failed to make profile" or something like that.  On Windows it makes the profile and save-games folder in the "My Documents" folder, how do I set and account in Cider?  It works perfectly in CXZ.

#7 wilsonti

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Posted 28 April 2010 - 07:34 AM

Thanks

#8 tonust

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Posted 01 May 2010 - 05:51 PM

works perfectly with :

GTA SA
NFS Carbon
NFS Pro Street (keyboard works with this cider)
PES 2010
Trackmania Nations Forever

works almost with :
Burnout Paradise (one little bug sometimes in moto : graphics glitch : "headless")
NFS Undercover (some black glitch - almost playable)


... on my new macbookpro 13 (2010)

#9 tonust

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Posted 06 May 2010 - 04:15 PM

I have a problem with Burnout and cider.

After a few courses the game save my progress (the file is : Profile.BurnoutParadiseSave) but I don't no why but the file is corrupt. If I modify before the access to read only everything works fine but I can't save the game anymore.
Any idea ?

Like CXZ, sometimes the mode moto have the bug "headless"

#10 Guest_bastounet_*

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Posted 06 May 2010 - 08:46 PM

Hello everybody.

I'm beginner, i'm trying to cider settlers 7 whith this wrapper but i can not.
Is that possible ? i copy folders into wrapper, i modify plist files but i avec an error " exception..."


thanks you so much

#11 Drakulix

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Posted 07 May 2010 - 02:41 PM

bastounet said:

Hello everybody.

I'm beginner, i'm trying to cider settlers 7 whith this wrapper but i can not.
Is that possible ? i copy folders into wrapper, i modify plist files but i avec an error " exception..."


thanks you so much

It depends on the game.
Please move to the Ask for Help! Section and read the tutorial how to cry for help.
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#12 Sjuum

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Posted 07 May 2010 - 03:37 PM

How come I can't download this wrapper? If I download the zip Safari says there's an error extracting the zip because the file hasn't been fully downloaded yet, but the download is ready...If I try it with Chrome the zip downloads, but when I extract it there's another zip in the zip. In that zip is another zip etc. Endless loop.

Is a mirror available?

#13 Guest_bastounet_*

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Posted 07 May 2010 - 09:41 PM

Sorry,

I just wanted to know if it was possible to cider settlers.

thanks

#14 silverlight2008

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Posted 14 May 2010 - 08:26 AM

helo

i´m new on this forum, but not new on cider.

thanks a lot for the build, i hope that i can run risen on my mac.

best regards

silverlight2008

post scriptum: my first step on cider was oblivion with addons in german for leopard.

#15 Guest_zielo_*

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Posted 15 May 2010 - 09:20 PM

Thanks it's works perfect!

#16 Wellkond

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Posted 30 May 2010 - 12:15 AM

Hey, is that Cider cleaned from Settlers 7? Because of the icon and the other files into the wrapper… If it's not clean: which data I can delete?

#17 Drakulix

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Posted 30 May 2010 - 05:03 PM

Wellkond said:

Hey, is that Cider cleaned from Settlers 7? Because of the icon and the other files into the wrapper… If it's not clean: which data I can delete?

Ignore those files. Some Ubisoft games need them, other games don't have problems with it. So there is no need for a cleaned version.
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#18 Guest_nIk0_*

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Posted 04 June 2010 - 05:39 AM

thanks

#19 tonust

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Posted 05 June 2010 - 09:53 AM

- Burnout Paradise

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "3.0"
"ClipSpaceFix" = "N"
"FragmentOffset" = "Auto"
"FFoVS" = "N"
"FFoPS" = "N"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "N"
"ForceStaticVBO" = "N"
"InstancedArrays" = "Y"
"VBO" = "Y"
"DynamicVBO" = "Y"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "3.0"
"FloatTextures" = "Y"
"OcclusionQueries" = "Y"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "N"
"FBOBackBuffer" = "Y"


- GTA SA

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "N"
"PixelShaders" = "Y"
"PixelShadersLevel" = "2.1"
"ClipSpaceFix" = "N"
"FragmentOffset" = "Auto"
"FFoVS" = "Y"
"FFoPS" = "Y"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "N"
"ForceStaticVBO" = "N"
"InstancedArrays" = "N"
"VBO" = "Y"
"DynamicVBO" = "N"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "2.1"
"FloatTextures" = "Y"
"OcclusionQueries" = "N"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "N"
"FBOBackBuffer" = "Y"


- NFS Carbon

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "2.0"
"ClipSpaceFix" = "N"
"FragmentOffset" = "Auto"
"FFoVS" = "Y"
"FFoPS" = "Y"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "Y"
"ForceStaticVBO" = "Y"
"InstancedArrays" = "N"
"VBO" = "Y"
"DynamicVBO" = "N"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "2.0"
"FloatTextures" = "N"
"OcclusionQueries" = "N"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "N"
"FBOBackBuffer" = "N"


- NFS Pro Street


[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "3.0"
"ClipSpaceFix" = "Y"
"FragmentOffset" = "Auto"
"FFoVS" = "Y"
"FFoPS" = "Y"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "N"
"ForceStaticVBO" = "N"
"InstancedArrays" = "N"
"VBO" = "Y"
"DynamicVBO" = "Y"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "2.1"
"FloatTextures" = "Y"
"OcclusionQueries" = "Y"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "Y"
"FBOBackBuffer" = "Y"


- PES 2010

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "3.0"
"ClipSpaceFix" = "Y"
"FragmentOffset" = "Auto"
"FFoVS" = "Y"
"FFoPS" = "Y"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "N"
"ForceStaticVBO" = "N"
"InstancedArrays" = "N"
"VBO" = "Y"
"DynamicVBO" = "N"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "Y"
"VertexShadersLevel" = "3.0"
"FloatTextures" = "Y"
"OcclusionQueries" = "Y"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "Y"
"FBOBackBuffer" = "Y"


- Trackmania Nations Forever

[d3dgl]
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"PixelShaders" = "Y"
"PixelShadersLevel" = "2.0"
"ClipSpaceFix" = "N"
"FragmentOffset" = "Auto"
"FFoVS" = "Y"
"FFoPS" = "Y"
"RectangleTextures" = "Auto"
"ForceTextureRG" = "Y"
"ForceStaticVBO" = "Y"
"InstancedArrays" = "N"
"VBO" = "Y"
"DynamicVBO" = "N"
"IndexVBO" = "Y"
"FBO" = "Y"
"GLSL" = "M"
"VertexShadersLevel" = "2.0"
"FloatTextures" = "N"
"OcclusionQueries" = "N"
;"Provides full compliance with native vertex shaders 'mova' command (Yes/No)
"ForceMOVACompliance" = "N"
"FBOBackBuffer" = "N"

#20 Bolle

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Posted 21 June 2010 - 03:12 PM

tonust said:

works perfectly with :
...
NFS Pro Street (keyboard works with this cider)
...


any chance to get to know what exactly you did to get it running? I only changed the game dir and game name thing in the plist and applied the settigns from your post to the config... Then again I havent been into this for a while and dont know if Im missing something out that has to be done.
There´s only one .me

#21 Guest_Neoradtz_*

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Posted 29 June 2010 - 06:14 PM

hmmm.. why is everytime i downloaded it, the files were just an index.html files? any other links maybe? thankyou so much :D




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