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#91 compholio

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Posted 21 February 2012 - 02:19 PM

View Postairgin, on 21 February 2012 - 11:22 AM, said:

Without your patch only direct connect game does work. No chat and PC is for Mac not visible.
It shouldn't be losing packets though, it should just work.  I'm surprised that WS_gethostname is returning eo-mac.fritz.box instead of eo-mac, that might be involved.  However, I also see that you have a special broadcast entry in your host list... I don't suppose you changed the routing table to route broadcast packets somewhere special?

#92 doh123

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Posted 21 February 2012 - 02:43 PM

I'm not sure what the eo-mac thing is... something manually put in, or by some other program?  A normal Mac host file should be this... (I think)


##
# Host Database
#
# localhost is used to configure the loopback interface
# when the system is booting.  Do not change this entry.
##
127.0.0.1 localhost
255.255.255.255 broadcasthost
::1			 localhost 
fe80::1%lo0 localhost



#93 compholio

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Posted 21 February 2012 - 05:09 PM

View Postdoh123, on 21 February 2012 - 02:43 PM, said:

I'm not sure what the eo-mac thing is... something manually put in, or by some other program?  A normal Mac host file should be this... (I think)
...

It sounds like there might be some sort of configuration problem then, it might be that the wrong hostname is being used and it's confusing the game.

#94 airgin

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Posted 21 February 2012 - 07:22 PM

View Postcompholio, on 21 February 2012 - 05:09 PM, said:

It sounds like there might be some sort of configuration problem then, it might be that the wrong hostname is being used and it's confusing the game.

Yes, that was the mistake. I have deleted the entry in hosts file and IT WORKS! You have saved my life.

Thanks to all...

#95 compholio

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Posted 21 February 2012 - 07:32 PM

View Postairgin, on 21 February 2012 - 07:22 PM, said:

Yes, that was the mistake. I have deleted the entry in hosts file and IT WORKS! You have saved my life.

Thanks to all...

Excellent!  I'll go ahead and submit the patch for consideration then.  If all goes well then you Mac folks might be the only ones that have support for this feature in Wine 1.4.

#96 compholio

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Posted 21 February 2012 - 08:38 PM

View Postcompholio, on 21 February 2012 - 07:32 PM, said:

Excellent!  I'll go ahead and submit the patch for consideration then.  If all goes well then you Mac folks might be the only ones that have support for this feature in Wine 1.4.
Wow, wasn't expecting it to get a reply today.  Unfortunately the patch has been marked as "Deferred", so I'll resubmit once Wine 1.4 comes out.

#97 doh123

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Posted 21 February 2012 - 08:59 PM

Even if its a "bug fix" its still kind of a new thing... and its Mac only.. so its not a priority when they are trying to get 1.4 out the door.  Thanks for working on Mac issues though  :-)  I'm sure we'll see it in there around 1.5.0 or 1.5.1 or so

#98 Argon

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Posted 09 March 2012 - 08:53 PM

Sorry for a bit of off topic but in order to test the wrapper posted do I have to install the game or will it work by just copying an installation folder? I'm curious since installation on its own does not work for me (unable to crate InstallDriver instance) although it works with wine 1.4 engine.

#99 compholio

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Posted 04 October 2012 - 09:47 PM

Hello everyone, I've finally got the patches for this accepted in Wine - so, provided that no serious regressions occur, you should see this fixed in Wine 1.5.15.

#100 doh123

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Posted 04 October 2012 - 11:23 PM

View Postcompholio, on 04 October 2012 - 09:47 PM, said:

Hello everyone, I've finally got the patches for this accepted in Wine - so, provided that no serious regressions occur, you should see this fixed in Wine 1.5.15.

Awesome!

#101 genuks

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Posted 07 December 2013 - 03:36 PM

how to install this patch anyways!

#102 dankoB

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Posted 07 December 2013 - 04:30 PM

By the sounds of it there is no need to do so, it may have been implemented into Wine already. If you are just looking for a general tutorial on how to apply patches to Wine check this out.... http://portingteam.c...ource-patching/

#103 genuks

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Posted 08 December 2013 - 12:29 PM

View PostDankoB, on 07 December 2013 - 04:30 PM, said:

By the sounds of it there is no need to do so, it may have been implemented into Wine already. If you are just looking for a general tutorial on how to apply patches to Wine check this out.... http://portingteam.c...ource-patching/

Thank you very much !
I will look through it as soon as i can, though my problem is that i possess two boxed DVDs from EA native versions and my current version now is 1.8 refused to apply newest patch up to 1.9 which prevents me out of playing online :(
Thus i know its transgaming stuff is based upon a similar technology i decided to apply your patch up to it to make it working

Greetings!




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