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New All-In-One Interface for CiderX 2.0. Discuss!!!


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#1 Drakulix

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Posted 18 February 2011 - 04:53 PM

Okay guys,
the All-In-One Interface did won (22 to 4) so let's start discussing it.

playn and me have a basic concept, we want to show you.
You are also pleased to post your concepts (if you have)
at least with a screenshot of a similar app, if you are unable
to create the interface (non-working of course) in the Interface Builder
or Photoshop for example.
Also please feedback to playn's concept.

So here is it:

the inspiration was given from the "Reeder" App.
Have a look at it here:
Image

The navigation works has show above.
You have small navigation bar on the left with some icons,
then a larger navigation bar next to it with all options or programs that fit to the icon on the left.
And then the side/description/settings/whatever on the right.

You may ask, how the heck does CiderX fits into this interface?
Well it looks nice, but A Wrapper and an RSS Wrapper is something completely different!?

Yes that is right, so let me explain an example:
Winetricks.
You have the Winetricks icon on the left. If you select it you get a list next to it.
The packages list! At the Top you have always a little Help or Hint topic.
It explains the basic functions of winetricks and if you scoll down you get all packages.
By selecting a package you get a detailed description on the right and the options
to install the package. Very easy.
Or another one. For the things you have know in XConfig.
Let's make a little Graphic Options Icon. Next to it the list of options and the help
topic at the beginning. Select the option and again there is a description and
the ability to change it.

Of course there would also be a preferences panel, where you can e.g. disable those help
topic, if you are a skilled porter and you do not need them.
This options would be global for all CiderX Wrappers on your system. So every porter
get the options he likes to have, no matter what wrapper he edits.

Here is the basic structure I was think about for the navigation bars.

Basics (Little Headline)

Installing		 Help Topic (optional)
					   Via starting a setup exe				Menu to start an exe file
					   view install log							   Ability to view the log of the last install process. Can also be selected and watched 
																			 while the install is still running
					   Via copying from HD					 Copy's the files from somewhere in the c_drive of the Wrapper

Settings		 Help topic (optional)
					  Startup Preferences						Menu to define the startup exe file / folder / flags
					  Advanced Startup Launcher		   Menu to make a little launcher with background image and multiple entrys
					  Splash Screen								Select (maybe modify) the splash screen
					  Credits											Change the Credits and lock them

Debug Run   Help Topic (optional)
					 Start												 Menu to make a Debug Run with a log file. Maybe options like add flags or window
																			 mode for fast changes.

c_Drive		 Help Topic (optional)
					 Browse											Browse the c_drive (in-window finder dialog?)
					 Reset											   completely reset the contents of the wrapper's fake C Drive

Additionals (little Headline)

Winetricks	 Help Topic (optional)
					 winetricks command a
									 "				b
									 "				c
									 "				d
									 "				and so on....

Registry		 Help Topic (optional)
					  HKEY_CLASSES_ROOT			  Browse Registry key HKEY_CLASSES_ROOT in Tree view and change them
					  HKEY_CURRENT_USER			 Browse Registry key HKEY_CURRENT_USER in Tree view and change them
					  HKEY_LOCAL_MACHINE			Browse Registry key HKEY_LOCAL_MACHINE in Tree view and change them
					  HKEY_USERS							  Browse Registry key HKEY_USERS in Tree view and change them
					  HKEY_CURRENT_CONFIG		 Browse Registry key HKEY_CURRENT_CONFIG in Tree view and change them
					  HKEY_DYN_DATA					   Browse Registry key HKEY_DYN_DATA in Tree view and change them

Engine Management		 Help Topic (optional)
										  Create Self-Containing Engine		  Change Cider Engine from extracting to self extracting for editing
										  Swap Engine to xxxx						 Swap Engine to another base Engine
										  Add system-specific Engines			 Add engines, who run when started on a specific system 
																									(Tiger,Leopard, Snow Leopard)
									   (MAYBE, When I have additional time, a gui for creating Custom Engines, if you have ideas for it, port them)

Graphic Settings				Help Topic (optional)
										  all settings from XConfig in the d3dgl tap and probably more				 Description of the selected option

Advanced (little Headline)

Virtual Drives				Help Topic (optional)
									 Mange Virtual Drives					Add/Remove/Edit Drives CiderX sees
									 Enable Copy-Protection support   Enable support for copy-protections, when using a specific engine

Dll Overrides				Help Topic (optional)
									No ideas how to sort this, playn suggested something like the image posted below, but the would not work, 
								   because there is not just "native" and "buildin". There is also "native, buildin" or "buildin, native" or "disabled".
									Link to playn's idea: http://img262.imageshack.us/img262/3752/dlloverrides.png

Protected Files			Help Topic (optional)
									Manage Protected Files				  Little GUI to add files, that should be looked before cider starts, because 
																							cider deletes them for some wired reason...

Wineskin					  Help Topic (optional)
									... some options to change wineskin's behavior in CiderX. Should not be used except from special cases.
							I will add what comes here, when i started integrating Wineskin and know what is possible and useful to configure.

To give a little inside on how it could look if we choose this concept:
the second navigation bar is still missing.
(the image is loading quite long, just wait...)
Posted Image

The just do not like the ugly Labels below the icons.
playn mentioned to use tooltips instead, but it also look ugly.
So we would need to make a little icon contest, because if
the icons are use clear enough, nobody would miss the labels.


playn also had the idea about a little background like this:
Posted Image
The second bar could be semi-transpararent for example.

So you see it is still in the very early stages of development, but
the concept has a huge potential. It looks sexy, is already a bit lion
style and very easy to use.

So if you have any good ideas for this concept or maybe your own
post it here and feedback and discuss all the concepts and ideasm
you are developing the interface! Don't forget it.
If you want, that we start from scratch this would also be possible,
because nothing is coded at this time. Means we do not loose much.

(P.S. Maybe someone has an idea. playn and me really like this new
stylish notifications of XCode 4. Can you imagine to use them in any
part of the interface? Or probably for your own concept? Here is a
screenshot: Image)


-Drakulix


P.P.S Please take the time to read it. It looks more than it actually is.
Posted Image

#2 playn

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Posted 19 February 2011 - 01:14 AM

Looking forward to your feedback guys. Any idea or thought you have, post it!

Posted Image

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#3 Drakulix

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Posted 19 February 2011 - 09:04 AM

Hrachya said:

The second pic is GREAT! (one with apple logo) It looks very noob-friendly! And I LOVE THAT!!! BTW, seriously, I HATE BLUE!!! Can you put an option to customize da interface however you want? Some people love blue some people dislike blue. I want it to be very customizable. Like to change background image... It just an opinion... Just idea. The choice is yours.

Should be quite easy to implement, so why not. But for test builds, I will propably upload, the color would be blue, because I would add those costumizing options at the end of development. they are not that important to me.
Only the icon of the Wrapper itself would not change. Just imagine, I would have to do 6 icons in different colors for every bottle with it's engine label. What a waste of space.

#4 GameGuy

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Posted 19 February 2011 - 05:07 PM

ok I was thinking about instead of having the tools on the side that they could be on the top like this:
Posted Image

I was also thinking that some tools could be combined to make it a bit user friendly instead of lots of tools to look at...so maybe the xconfig icon could be named tools and incorporate dll overrides ,virtual drives, engine switching, debug mode, and d3dgl settings. if possible the installer and the registry options could be shown in the blank white space in the above concept. these are the ideas that i think would make it user friendly :)

Posted Image
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#5 Drakulix

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Posted 19 February 2011 - 05:13 PM

GameGuy said:

I was also thinking that some tools could be combined to make it a bit user friendly instead of lots of tools to look at...so maybe the xconfig icon could be named tools and incorporate dll overrides ,virtual drives, engine switching, debug mode, and d3dgl settings. if possible the installer and the registry options could be shown in the blank white space in the above concept. these are the ideas that i think would make it user friendly :)

That combination is a nice idea.
Would be possible in playn's&mine concept, via the second navigation bar,
how would you do this in your interface concept?
Via Taps? The space is a bit small for all settings at once, I think.
Posted Image

#6 GameGuy

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Posted 19 February 2011 - 05:19 PM

Drakulix said:

That combination is a nice idea.
Would be possible in playn's&mine concept, via the second navigation bar,
how would you do this in your interface concept?
Via Taps? The space is a bit small for all settings at once, I think.
i was also thinking about tabs...tabs would keep it more organized if the tools was to incorporate several tools under it...say if you clicked on the tools icon it would show tabs for dll overrides, d3dgl settings, etc. then the user could just click the tab they wanted and it would show the options in the blank space below it

Posted Image
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#7 Coogie7

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Posted 19 February 2011 - 05:24 PM

I really like your new interface. It is nice to see a different kind of interface than I'm used to. I give it two thumbs up! :Bravo:
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#8 Drakulix

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Posted 19 February 2011 - 08:54 PM

Okay Hrachya, this a good solution.
Posted Image

#9 Reboot

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Posted 20 February 2011 - 06:20 AM

Hrachya said:

Image
thats what I ment!!! I didn't do it very accurate btw.
It look Red XInstaller like Wineskin! :D

Posted Image


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#10 NF Mynster

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Posted 20 February 2011 - 01:38 PM

That's kinda like the iPad interface, with the menu bar on the side.... That is awesome!
But i still don't get what the big window is for.. ?
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#11 playn

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Posted 20 February 2011 - 01:55 PM

ferdyfist said:

That's kinda like the iPad interface, with the menu bar on the side.... That is awesome!
But i still don't get what the big window is for.. ?
Yep, that was the original inspiration for the idea :)
The rest of the window will be split into two parts and be used to display things like, for example: graphics settings, winetricks packages and a lot of other things.
Whats displayed depends on what you choose in the sidebar on the left.

Posted Image

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#12 NF Mynster

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Posted 20 February 2011 - 02:01 PM

playn said:

ferdyfist said:

That's kinda like the iPad interface, with the menu bar on the side.... That is awesome!
But i still don't get what the big window is for.. ?
Yep, that was the original inspiration for the idea :)
The rest of the window will be split into two parts and be used to display things like, for example: graphics settings, winetricks packages and a lot of other things.
Whats displayed depends on what you choose in the sidebar on the left.

Sweeeet... Good idea(s)!
Posted Image

#13 Jowacom

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Posted 20 February 2011 - 04:33 PM

Looks very nice and we've got some nice ideas as well... I'm sure that this will be great!

#14 NF Mynster

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Posted 21 February 2011 - 05:27 AM

Hrachya said:

Hrachya said:

Image
thats what I ment!!! I didn't do it very accurate btw.
So ahh... Drak... What do you think? Should I continue or you are pass with icons?

You can make a icon pack, and maybe include it in the CiderX 2 package?
Posted Image

#15 Drakulix

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Posted 21 February 2011 - 05:56 AM

I think we will make new icons for the new interface anyway. When I have all icons for it, I am going to send you them Hrachya, so you can make the different color themes.

#16 playn

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Posted 22 February 2011 - 08:48 AM

Thoughts?

edit: updated
Posted Image

It's still in a very early stage, It'll be made better and there'll be changes, but some opinions now would be great!

Posted Image

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#17 NF Mynster

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Posted 22 February 2011 - 01:34 PM

Playn! That look great!
Posted Image

#18 Jowacom

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Posted 22 February 2011 - 04:22 PM

That doesn't look too shabby. :)

Keep up the good work!

#19 devilhunter

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Posted 22 February 2011 - 05:23 PM

now i can make CiderX Ports on my iPad :D

But for a mac Application this looks kinda out of place.
Hello. Sadly, I am not active here on the Porting Team anymore, and therefore I cannot give support or answer questions to any of my posted Ports or posted topics.

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#20 HK1295

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Posted 22 February 2011 - 08:28 PM

Still it seems to be coming along very nicely i like it so far except for what i said earlier
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#21 HK1295

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Posted 22 February 2011 - 08:28 PM

GameGuy said:

ok I was thinking about instead of having the tools on the side that they could be on the top like this:
Posted Image

I was feeling the same way, i like how it is so far but moving the tools to the top seems like a better idea to me
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#22 HK1295

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Posted 22 February 2011 - 11:38 PM

BTW i really like the new concept by playn seems simple as if its on my iPad or iPhone
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#23 HK1295

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Posted 22 February 2011 - 11:38 PM

BTW i really like the new concept by playn seems simple as if its on my iPad or iPhone
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#24 playn

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Posted 22 February 2011 - 11:52 PM

devilhunter said:

now i can make CiderX Ports on my iPad :D

But for a mac Application this looks kinda out of place.
That's what I was afraid of! I tried redoing it slightly to give it more of an aqua feel, but I cant really hit that spot. I'll look into it more, but it's hard when the basis idea came from an iPad app :P hehe

If you or anyone else has some suggestions on what to change, or even if you want to throw an interface or idea around, feel free to.

HK1295 said:

GameGuy said:

ok I was thinking about instead of having the tools on the side that they could be on the top like this:
Posted Image

I was feeling the same way, i like how it is so far but moving the tools to the top seems like a better idea to me
We will definitely have a look at this. I'll have a chat with Drakulix about it.
What tools specifically would you want there?

edit:
Wait I think I misunderstood. You want the "side bar" on the top? I had another interface that was based around the toolbar, but Drakulix and me thought this current style looked better.
We can always rethink it though, after all, that's what this thread is for.

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#25 HK1295

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Posted 23 February 2011 - 10:39 PM

the iOS interface seems to be the best to me
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#26 Drakulix

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Posted 22 March 2011 - 05:45 PM

So guys! NEXT ROUND!

Interface Concept is ready and looks pretty. Here is the last screenshot of the developer build, hope you like it:
Posted Image



So let's talk about the content.

We need to structure all available options in this interface.
The Icons on the left the Scroll Objects next to it and the part on the right.
The example was made for the Graphic Settings, that are now actually part of XConfig.
You can layout this as you wish, but make suggestions.
It would be even possible to make a little switch for switching between expert and standard options.

As soon as we know this I will develop further and make a little icon contest for the category-icons, we'll see on the left.
So come on!
Posted Image

#27 NF Mynster

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Posted 22 March 2011 - 06:55 PM

SWEEEEEET! :D That is looking good!
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#28 HK1295

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Posted 22 March 2011 - 08:43 PM

this is coming along great
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#29 Drakulix

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Posted 25 March 2011 - 05:29 PM

Okay here is a draft of sorting the interface:


Newbie Menu

Basics

- Wrapper Startup Options (only one! entry fixed on Cider Engine)

- Install Software
- Debug Run
- Browse C: Drive

Packages

means clearly explained Winetricks Packages for fixing errors.
- DirectX
- Visual C(++) Runtimes
- .Net Runtimes
- PhysX
- possible Audio Fixes


Options

- Engine Swaping (no Custom Engine or system-specific engine)
- Windows verison to emulate
Some really basic Graphic Options, that are changing really something.
FBOBackBuffer and GLSL maybe.

Export Wrapper

- Add Splash Screen
- Add Icon
- Credits Screen
- Export
(means remove game folder and lock credits) and Compress



Experts Menu. Here you get all possible Options.

Basics

- Wrapper Startup Options (all entries for the launcher, possible to select wineskin as engine)

- Install Software (with custom screen options and much more)
- Debug Run (maybe with a little overlay in windowed cider mode. So you see the errors while running the game. Would be a semi-transcluend terminal window in front of the game. Should be easy to do in windowed mode)

- Browse C: Drive

Packages

all possible winetricks, displayed as a list, that are running in Cider
+ my own packages like
PhysX from DAO Cider
Mono 2.10
vcrun fixed for cider
cod5 audio fix (? was requested)



Headline:Options


Graphic Options:

The whole config file list!
Like in the screenshots

Registy
disable write access to certain reg files
edit registry like you wish

Engine Options
- Fast Engine Switching
- Custom Engine
(maybe with a little gui to import dylibs from other engines?)
- System-specific Engines

DLL Options

- DLL Overrides
- DLL Renaming
, found in the newest Sims 3 Cider, needs much testing, works only on some engines

Drive Emulation:

- Add Drives
- Fake Drives
- CD Emulation
- Auto-mount
images maybe?

  Other options:

windows version to emulate
protected files (lock files to prevent them from getting delete by cider on next run)
disable exe files or force exe files to launch with command line options(appdefaults)

probably:
joystick options
audio options
process priority


--- Options Headline ended


Customizion
Launcher (Background, Button Images? additional buttons? website/support,etc or background music?)
Credits Screen + lock function
Icon
Splash Screen

(maybe a gui that supports auto image converting to icns for icon? or gui to make splash screen and background fit the launcher/splash screen in size?)

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So what do you make out of this draft?
All green options would appear as icons on the left (but i plan to sort the option icons on one stack, maybe like in the dock?)
and all yellow options would appear in the second line like shown in the screenshot. The space on the right would give the interface to change/edit/start/whatever the selected entry. If you swap between expert and newbie view all changes you made in the expert view will be saved even if you do not see them anymore. So switching between them this possible, if the expert view e.g. confuses you.
Would you sort those options another way? make different categories? or do you think they do not match to the category?
Maybe rename something? is the newbie and expert view a good idea? give me some input!
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#30 dankoB

dankoB

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Posted 25 March 2011 - 06:21 PM

Wow, Now I'm even starting to get really excited about all this...I've just started using Cider and I think this new interface is going to be something outstanding.

That being said, does CiderX, or more so the Cider Frameworks utilize the wine .dll.so files? If so I have a potential mouse fix that you could work into the interface. It has worked for me on dozens of occasions.

It's pretty cool you're considering to implement converter to create .icns files....this is going to be a sure fire hit once it's finally released...I'm pretty stoked about it.




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