Posted 10 March 2011 - 03:37 PM
I know for a fact that for the game I'm currently tweaking around in, and a few others I've used bit slicer with (but at diff address ranges), the needed variables lie between 0xB79380 and 0xB9AAAA roughly as that is where the dvarpool always lies. I've found that out with gdb (with a hint of boredom). I think it would make searching much faster if you had the option to specify an address range for the address you're looking for. Especially if the starting value is 0 or 1, which gives thousands of results.
What do you think?