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zeroWii (discontinued, see Shark)


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#1 devilhunter

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Posted 30 June 2009 - 07:42 PM

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Something new here, and its emulating a current Generation Console. (And that other Cube thing  8)  )
The Wii. Small, white, fun to play, you know that thing.
zeroWii is a Wrapper for Dolphin, a work-in-progress but capable Emulator on Windows.

This is a highly experimental build, but it works really good if you have a compatible Game, and set the hacks and settings right.

I currently have two Wii Games, "The Legend of Zelda: Twilight Princess" and "The Legend of Sayuki ".
Both work good, with the occasional slowdown in Sayuki and no Sound and some minor graphical Bugs in Zelda. (I'm sure there are tweaks for that)

I have not tested this for long, so i can't really give you any help in configuring it, but you can check out the Dolphin Forums if you need some help in getting a specific Game working, or you can check out the Compatibility List below.
Gonna check this Emu out more when i have some more time. In the meantime play around a bit with it.

Due to the nature of emulating a current Generation Console, you need a good CPU and Graphics Card for this Emu, so i'd advise GMA users to stay clear.

Dolphin Forum:
http://forums.dolphin-emu.com/

Compatibility List:
http://www.dolphin-e...php?listcount=1


Update: updated Dolphin in the Wrapper to 3972 (most recent one) haven't got the time to test it for new stuff, but i heard it got better since a few updates ago. might give this a spin.
Remember to delete your zeroWII folder in username/Library/Application Support, or the new build doesn't work.

Download zeroWii

[hide]current Build 0.3.0 http://www.mediafire.com/?3txizjdmfbj
old Build 0.2.0 http://www.mediafire.com/?xovlhwtycjl[/hide]


stay sharp
zero
Hello. Sadly, I am not active here on the Porting Team anymore, and therefore I cannot give support or answer questions to any of my posted Ports or posted topics.

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#2 devilhunter

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Posted 01 July 2009 - 07:50 PM

Screenshots:

Legend of Sayuki
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The Legend of Zelda: Twilight Princess
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Hello. Sadly, I am not active here on the Porting Team anymore, and therefore I cannot give support or answer questions to any of my posted Ports or posted topics.

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#3 DEAD_USER

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Posted 01 July 2009 - 08:37 PM

Will try this out.

#4 devilhunter

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Posted 01 July 2009 - 11:09 PM

added some screenshots
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#5 MoDFoX

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Posted 02 July 2009 - 01:04 AM

Awesome! Nice Ports.
Edit: Strange... it doesn't want to launch.

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#6 devilhunter

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Posted 02 July 2009 - 08:56 AM

please launch the mac os unix executable in the terminal.
(zeroWii -> show package contents /Contents/MacOS/)
What does it say?
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#7 MoDFoX

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Posted 02 July 2009 - 09:37 PM

--unnecessary now--
I think it may be from updating x11, some other things don't work in darwine after I updated...
x11 2.3.3.2


Edit: Yeah I'm pretty sure it's X11, none of my other ports want to work.
Which version should I use?

#8 devilhunter

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Posted 02 July 2009 - 09:45 PM

definitely X11, all CrossOver Wrappers are not compatible with XQuartz 2.3.x.x
(Known Bug)
try to uninstall XQuartz and reinstall an older one, or try to over-install an older one.

I recommend this one:
http://xquartz.macos...X11-2.2.0.1.pkg
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#9 MoDFoX

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Posted 02 July 2009 - 09:48 PM

Thanks, I'll do that right now.

#10 delete me please

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Posted 03 July 2009 - 02:24 AM

Too cool. Thanks man.

#11 montag

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Posted 03 July 2009 - 04:47 AM

I am freakin out. so cool!!!
if it works at all I am happy. cant wait to see more builds
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#12 yoshinatsu

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Posted 03 July 2009 - 11:32 AM

Let's test this...

#13 slacker

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Posted 03 July 2009 - 03:23 PM

nice
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#14 djblastyfone

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Posted 03 July 2009 - 04:31 PM

YOu can natively compile dolphin for OSX, you know...
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#15 devilhunter

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Posted 03 July 2009 - 07:38 PM

great, if you can do that we'll drop this and use the native version, then.  :D
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#16 slacker

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Posted 03 July 2009 - 08:40 PM

Doing it now devil hunter will try and have native soon
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#17 dafootballer

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Posted 04 July 2009 - 01:47 AM

awesome so we can use this has a GC emu too?

slacker hope you can get that compile out i tried to compile it a few months ago but im such a noob at compiling ;)

thanks again devilhunter!

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#18 slacker

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Posted 04 July 2009 - 02:36 AM

dafootballer : ive got native OS X now just going to test it a bt then ill up it
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#19 dafootballer

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Posted 04 July 2009 - 03:57 PM

awesome keep it up

i feel like i heard somewhere you cant share compiles as it only works for that persons computer?

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#20 slacker

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Posted 04 July 2009 - 04:35 PM

not sure yet if thats true
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#21 yat65535

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Posted 04 July 2009 - 07:45 PM

WOW can i say thank you enough for this? Thank you so much! I hope I can get tales of symphonia running at at least half speed ( i know it's not supported) Thanks again!!

#22 yat65535

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Posted 04 July 2009 - 09:30 PM

For me I have a problem where it hangs on startup when it says "Loading" on the windows and the screen is totally black. Is there a way to fix this?

#23 MoDFoX

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Posted 04 July 2009 - 10:50 PM

dafootballer said:

awesome keep it up

i feel like i heard somewhere you cant share compiles as it only works for that persons computer?
I'm pretty sure you  just need macports.

#24 slacker

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Posted 04 July 2009 - 11:34 PM

ModFoX is right all you need is macport with a few requuirements installed ill post command for thatwhen i uplod it
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#25 dafootballer

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Posted 05 July 2009 - 04:08 PM

ok awesome thanks again ;)  cant wait to super smash bros working lol

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#26 loco

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Posted 05 July 2009 - 10:32 PM

yo are you able to get this working with the wii remote? I know the wii remote and nunchuk work on macbooks (I've used it as a mouse yesterday for fun). Does this app support it?

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#27 devilhunter

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Posted 05 July 2009 - 10:41 PM

No, only as a keyboard if you remap the buttons to it with USB Overdrive, Controllermate or the like.

Remember, CrossOver is dumb, and doesn't support Gamepads, DVD Drives, USB and all the other low-level functions the like.
Hello. Sadly, I am not active here on the Porting Team anymore, and therefore I cannot give support or answer questions to any of my posted Ports or posted topics.

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#28 devilhunter

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Posted 05 July 2009 - 10:43 PM

but the native compiled version could support them, i guess.
But that is unconfirmed...
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#29 loco

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Posted 05 July 2009 - 10:45 PM

Alright, not a bad idea, I have an app that can rewrite the keys when pressed on the wii controller, and the pointer just controls the mouse. This could get interesting when put together :D

Great port btw, works like a charm.

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#30 devilhunter

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Posted 05 July 2009 - 10:46 PM

yeah, kind of slow on wii games, but works really good with GC games.
(As expected)
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