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[REQ] BulletStorm [Wineskin]


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#1 Blinx 007

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Posted 30 March 2012 - 10:54 AM

Porting Request:
I Now CXEX The Link Still Working But Haven't Ntoiced CXex DOSENT SUPPORT 10.7 Of Mac
Awsome Someone Got TO Working In WINESKIN :D

Game Description:
KILL WITH SKILL :)


AppDB Link:
WineHQ - Bulletstorm 1.0
AppDB Rating:
Gold
Wikipedia Information:
Bulletstorm - Wikipedia, the free encyclopedia

#2 wMin17

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Posted 30 March 2012 - 01:26 PM

Even if you get it to run, it will be a slideshow on your mac

#3 KGameLover1

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Posted 30 March 2012 - 07:46 PM

View PostwMin17, on 30 March 2012 - 01:26 PM, said:

Even if you get it to run, it will be a slideshow on your mac
This. blinx, your Mac is such a piece of crap that it's not even worth trying.

Also, it says Silver in appDB. Why'd you write gold?

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blinxfrost said:

in game my guy spins out of control only way i can control is arrow keys my hands are to nubby to reach them and shot

View my ports! <--- Orcs Must Die, Payday, Fallout, I Wanna Be The Guy, and more!

How to use a Wineskin wrapper!


#4 Blinx 007

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Posted 30 March 2012 - 08:22 PM

View PostwMin17, on 30 March 2012 - 01:26 PM, said:

Even if you get it to run, it will be a slideshow on your mac
how would you know be slide show said that 4 alan wake and there isn't a slide show

#5 KGameLover1

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Posted 30 March 2012 - 08:43 PM

View Postblinxfrost, on 30 March 2012 - 08:22 PM, said:

how would you know be slide show said that 4 alan wake and there isn't a slide show
who?
Also, I don't think you understand the term 'slideshow'. It's not a Powerpoint presentation.
It refers to ports with huge graphical glitches or under 10 FPS.

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blinxfrost said:

in game my guy spins out of control only way i can control is arrow keys my hands are to nubby to reach them and shot

View my ports! <--- Orcs Must Die, Payday, Fallout, I Wanna Be The Guy, and more!

How to use a Wineskin wrapper!


#6 DrStrang3love

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Posted 19 April 2012 - 08:49 AM

Blinxfrost's technical deficiencies aside, in theory, the game could run reasonably well in wrapper, considering it's a UE3 engine game.

#7 Blinx 007

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Posted 19 April 2012 - 09:35 AM

View PostDrStrang3love, on 19 April 2012 - 08:49 AM, said:

Blinxfrost's technical deficiencies aside, in theory, the game could run reasonably well in wrapper, considering it's a UE3 engine game.
so globL OPS commado libya wrapper should work on that  game i try it later

#8 BLACKNIGHT

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Posted 24 April 2012 - 06:33 AM

ue3 i might get it working in cider :)
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Ports Done- 9
PM me for Port Requests

#9 hmtinc

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Posted 30 April 2012 - 01:42 AM

View PostBLACKNIGHT, on 24 April 2012 - 06:33 AM, said:

ue3 i might get it working in cider :)
In cider really ?
Good luck with that.
Last time i checked cider didn't support dialog boxes , multiple exes & much more .
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#10 Blinx 007

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Posted 30 April 2012 - 01:45 AM

Sick Good Luck Bro :D

#11 hmtinc

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Posted 30 April 2012 - 01:55 AM

View Postblinxfrost, on 30 April 2012 - 01:45 AM, said:

Sick Good Luck Bro :D
Good luck .
Porting UE3 in wine would be very difficult and porting in cider is next to impossible :)
UE3 supports building games for mac osx i don't see why developers don't build the game for mac osx too . Its a matter of clicking a button for them :D
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#12 Reboot

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Posted 30 April 2012 - 02:04 AM

View Posthmtinc, on 30 April 2012 - 01:55 AM, said:

i don't see why developers don't build the game for mac osx too.
because Some developers don't want to pay mac developer program ($99/year) to get MAS certificate or they don't have Mac hardwares are expensive too. It's good reasons.

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#13 hmtinc

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Posted 30 April 2012 - 02:20 AM

View PostReboot, on 30 April 2012 - 02:04 AM, said:

because Some developers don't want to pay mac developer program ($99/year) to get MAS certificate or they don't have Mac hardwares are expensive too. It's good reasons.
$99 for a big game developer is nothing .If they don't want to pay for the mac hardware. They should look into communities like the porting team and considering using the help of community.
If they looked into the porting team i bet they could give some porters a early copy of the game and give them a chance to port the game .
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#14 wMin17

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Posted 30 April 2012 - 08:11 AM

View Posthmtinc, on 30 April 2012 - 02:20 AM, said:

$99 for a big game developer is nothing .If they don't want to pay for the mac hardware. They should look into communities like the porting team and considering using the help of community.
If they looked into the porting team i bet they could give some porters a early copy of the game and give them a chance to port the game .

I agree.  Macs are actually used by a lot of people.  Don't know why people only focus on the PCs.  I like PCs because you can play more games on it, but that's it.  Of course, my opinion might change when Windows 8 comes out.....

#15 wMin17

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Posted 30 April 2012 - 10:24 AM

Really?  All my friends use macs.....  That's just sad.

#16 hmtinc

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Posted 30 April 2012 - 09:50 PM

View PostwMin17, on 30 April 2012 - 10:24 AM, said:

Really?  All my friends use macs.....  That's just sad.
All my friends and family use macs too .
they only reason why i still have windows 7 on my mac & pc is that i can play games . Other then games , Windows is useless to me.
Oh also don't get windows 8 ... Its horrible.
the new metro ui is mainly for  tablets unless you want to use the scroll bar and if you turn of the tablet features and  the metro ui its basically windows 7 with a 8 on the box :D
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#17 Blinx 007

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Posted 29 May 2012 - 12:18 PM

anyone get this 2 work yet? i get stuck in the intro

#18 wMin17

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Posted 10 June 2012 - 10:31 AM

Are you effing kidding me?  I just ported this in a day to see what the problem was, but with a few tweaks, and it works great on my 320m card on lowest settings and at the lowest resolution! How could you not get past the intro?  I am already at the part they are trying to get the cells to recharge their teammate!  Show me your logs!

#19 Blinx 007

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Posted 10 June 2012 - 02:02 PM

View PostwMin17, on 10 June 2012 - 10:31 AM, said:

Are you effing kidding me?  I just ported this in a day to see what the problem was, but with a few tweaks, and it works great on my 320m card on lowest settings and at the lowest resolution! How could you not get past the intro?  I am already at the part they are trying to get the cells to recharge their teammate!  Show me your logs!
Could you report this or send me a link to download please :)

#20 wMin17

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Posted 10 June 2012 - 02:05 PM

First, what engine did you use?  Why couldn't you get past the intro?

#21 Random

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Posted 10 December 2012 - 11:13 AM

View PostwMin17, on 10 June 2012 - 10:31 AM, said:

Are you effing kidding me?  I just ported this in a day to see what the problem was, but with a few tweaks, and it works great on my 320m card on lowest settings and at the lowest resolution! How could you not get past the intro?  I am already at the part they are trying to get the cells to recharge their teammate!  Show me your logs!

Could you upload your wrapper? A lot of people are having issues with the posted Cider / CiderX Wrapper (me included).
A wineskin version would indeed be nice.

#22 Reboot

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Posted 10 December 2012 - 02:38 PM

View PostRandom, on 10 December 2012 - 11:13 AM, said:

Could you upload your wrapper? A lot of people are having issues with the posted Cider / CiderX Wrapper (me included).
A wineskin version would indeed be nice.
It's not cider. It's CXEx wrapper under CiderX. Porter did put wrong info. Cider System32 never run without logs. Read comments. http://portingteam.c...comment_id=6042

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#23 Random

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Posted 11 December 2012 - 01:59 PM

View PostReboot, on 10 December 2012 - 02:38 PM, said:

It's not cider. It's CXEx wrapper under CiderX. Porter did put wrong info. Cider System32 never run without logs. Read comments. http://portingteam.c...comment_id=6042

Right you are.

Did anyone ever try to port it on Wineskin though? Im trying but no success so far.




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