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[BUG] Wineskin Winery can't add engines


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8 replies to this topic

#1 thanoulas

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Posted 22 June 2012 - 11:21 PM

Right after today's release of 1.5.7 I went in to download the new engine. I got the notification saying that there are new engines available, but when I click on the + button, it doesn't do anything.

OS X log:
23/06/2012 00:13:33.868 Wineskin Winery: *** -[__NSArrayI objectAtIndex:]: index 1 beyond bounds [0 .. 0]
23/06/2012 00:13:33.869 Wineskin Winery: (
0   CoreFoundation					  0x00007fff991fdf56 __exceptionPreprocess + 198
1   libobjc.A.dylib					 0x00007fff95aa9d5e objc_exception_throw + 43
2   CoreFoundation					  0x00007fff991a7370 -[__NSArrayI objectAtIndex:] + 208
3   Wineskin Winery					 0x000000010000c127 -[Wineskin_WineryAppDelegate engineWindowEngineListChanged:] + 1095
4   Wineskin Winery					 0x0000000100006026 -[Wineskin_WineryAppDelegate showAvailableEngines:] + 2838
5   Wineskin Winery					 0x0000000100005495 -[Wineskin_WineryAppDelegate plusButtonPressed:] + 69
6   CoreFoundation					  0x00007fff991ed70d -[NSObject performSelector:withObject:] + 61
7   AppKit							  0x00007fff960c5f7e -[NSApplication sendAction:to:from:] + 139
8   AppKit							  0x00007fff960c5eb2 -[NSControl sendAction:to:] + 88
9   AppKit							  0x00007fff960c5ddd -[NSCell _sendActionFrom:] + 137
10  AppKit							  0x00007fff960c52a0 -[NSCell trackMouse:inRect:ofView:untilMouseUp:] + 2014
11  AppKit							  0x00007fff96144fc4 -[NSButtonCell trackMouse:inRect:ofView:untilMouseUp:] + 489
12  AppKit							  0x00007fff960c3eaa -[NSControl mouseDown:] + 786
13  AppKit							  0x00007fff9608f348 -[NSWindow sendEvent:] + 6306
14  AppKit							  0x00007fff96028a55 -[NSApplication sendEvent:] + 5593
15  AppKit							  0x00007fff95fbf0c6 -[NSApplication run] + 555
16  AppKit							  0x00007fff9623b244 NSApplicationMain + 867
17  Wineskin Winery					 0x0000000100001810 main + 32
18  Wineskin Winery					 0x00000001000017c4 start + 52
19  ???								 0x0000000000000002 0x0 + 2
)

Posted Image
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#2 ValkTuna

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Posted 23 June 2012 - 01:53 AM

You mean like this? Yeah, saw your post, went to check it out, Winery took longer than usual to load. I clicked the plus button, that colorful beach ball appeared, and after like 10 seconds this appeared:
Posted Image


So yeah, I guess it is a bug.
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#3 doh123

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Posted 23 June 2012 - 02:36 AM

sorry... i'm trying to get things moved to a different server

#4 kest

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Posted 04 March 2013 - 03:07 PM

So when we'll be able to add new engines?

#5 ovvldc

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Posted 04 March 2013 - 04:03 PM

Well, I can add engines but nothing new came on my list since the first Mac driver bits came in, so 1.5.23 is the latest one I can select.

I was also hoping for the latest CX12 engine to pop up, as it is supposed to be faster with the next Mountain Lion update (I am still on Snow Leopard but if Wine and Mountain finally play well, I might consider switching).

#6 eridani

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Posted 04 March 2013 - 04:45 PM

Well, the CX12 engine has been in the engine list since long time ago.
But only the first release, further updates like CX12.1.x are not there yet.

#7 julus

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Posted 15 March 2013 - 03:37 AM

View Posteridani, on 04 March 2013 - 04:45 PM, said:

Well, the CX12 engine has been in the engine list since long time ago.
But only the first release, further updates like CX12.1.x are not there yet.

True, more interesting, crossover is claiming possible performance boost in CX12.1.2 under 10.8.3 (wont believe until i see it), currently I am using self compiled CX12.1.0 with AMD-CX patch (ah those AMD, I hope 10.8.3 have that fixed at least 10.8.3 fixed it).

This is the ati-cx patch for CX12.1.0 possibly CX12.1.X, (it is partial diff against CX12.0), you need to -R (revert it)
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1075,11 +1075,6 @@
	 gl_info->quirks |= WINED3D_CX_QUIRK_BROKEN_ROUND;
}

-static void quirk_apple_double_buffer(struct wined3d_gl_info *gl_info)
-{
-	gl_info->quirks |= WINED3D_CX_QUIRK_APPLE_DOUBLE_BUFFER;
-}
-
struct driver_quirk
{
	 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
@@ -1211,12 +1206,7 @@
		 match_broken_round,
		 broken_round_quirk,
		 "Broken GLSL round"
-	},
-	{
-		match_apple,
-		quirk_apple_double_buffer,
-		"Apple double buffered context bug (9330)"
-	},
+	}
};


#8 doh123

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Posted 15 March 2013 - 03:15 PM

I did a WS9WineCX12.1.2 engine last weekend... It's should be available.

#9 julus

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Posted 15 March 2013 - 03:33 PM

View Postdoh123, on 15 March 2013 - 03:15 PM, said:

I did a WS9WineCX12.1.2 engine last weekend... It's should be available.
Yep, sorry I was blind




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