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Wine 1.7.10 with D3DBoost


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#1 Dimillian

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Posted 14 January 2014 - 08:19 PM

Stefan Dösinger released some new commits to his Command Stream works on wine. I assume it's now working the same as on Crossover 13
Detail: http://www.winehq.or...ary/102446.html
I cloned the repo from https://github.com/stefand/wine
Builded it, you can download it here http://cl.ly/TMas

I assume you can safely paste it to /Users/yourUser/library/applications support/wineskin/engines
You DON'T NEED to uncompress it.

Then just build a new blank wrapper using this engine with Wineskin.

Also in Regedit you need to navigate to
HKEY_CURRENT_USER/Software/Wine/Direct3D/
And add a key CSMT=ENABLED

Performance wise: This is AMAZING, the gains from the previous D3DPatched engine are enormous. So the overall performance gain from an unlatched engine are dramatic.
It may not improve all games, but in Skyrim, it's just day and night.

#2 ovvldc

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Posted 14 January 2014 - 09:21 PM

You are right, this is noticeably smoother again from the 1.7.1 3D boost engine :).

#3 Dimillian

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Posted 14 January 2014 - 11:44 PM

also using Mac driver seems to help a lot too.

#4 ovvldc

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Posted 15 January 2014 - 09:09 AM

I was using the Mac driver :)

#5 fleshfear

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Posted 01 February 2014 - 01:11 AM

 Dimillian, on 14 January 2014 - 08:19 PM, said:

Stefan Dösinger released some new commits to his Command Stream works on wine. I assume it's now working the same as on Crossover 13
Detail: http://www.winehq.or...ary/102446.html
I cloned the repo from https://github.com/stefand/wine
Builded it, you can download it here http://cl.ly/TMas

I assume you can safely paste it to /Users/yourUser/library/applications support/wineskin/engines
You DON'T NEED to uncompress it.

Then just build a new blank wrapper using this engine with Wineskin.

Also in Regedit you need to navigate to
HKEY_CURRENT_USER/Software/Wine/Direct3D/
And add a key CSMT=ENABLED

Performance wise: This is AMAZING, the gains from the previous D3DPatched engine are enormous. So the overall performance gain from an unlatched engine are dramatic.
It may not improve all games, but in Skyrim, it's just day and night.

Can you maybe point to the right location in regedit.... because if i make a new key, it makes a new folder. Can you try making a screen shoot, of the setting ? :-)

#6 ovvldc

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Posted 01 February 2014 - 06:05 PM

There are options other than a key. In this case, a string value would work. MS terminology is confusing.

#7 sk4p

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Posted 04 June 2014 - 09:58 PM

Hi,


I downloaded the .7z file.  Then I put it in ~/Library/Application Support/Wineskin/Engines, and when I try to make a new blank wrapper with it, I get:

"The engine WS9Wine1.7.10D3DBoost is corrupted or opened incorrectly. If this error continues next time you try, reinstall the selected engine"

Any advice?

#8 ovvldc

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Posted 05 June 2014 - 06:36 AM

Download it again and reinstall. It worked fine for me...

#9 doh123

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Posted 05 June 2014 - 12:26 PM

 sk4p, on 04 June 2014 - 09:58 PM, said:

Hi,


I downloaded the .7z file.  Then I put it in ~/Library/Application Support/Wineskin/Engines, and when I try to make a new blank wrapper with it, I get:

"The engine WS9Wine1.7.10D3DBoost is corrupted or opened incorrectly. If this error continues next time you try, reinstall the selected engine"

Any advice?
you did put the 7z file directly in there right... and didn't decompress it?  Could be a corrupted download... It tries to decompress the 7z file to use it, and if it fails to decompress you'll get this message.

#10 Dimillian

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Posted 30 July 2014 - 08:38 AM

So I'm not following this anymore, what's the status with the D3D patch? When will it be a part of the master branch of Wine? Should I rebuild the 1.7.23 and apply the patch?

#11 RAS

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Posted 31 July 2014 - 02:54 AM

I am interested in this as well; I just uploaded a Mass Effect 2 port using the 1.7.1D3DBoost engine downloaded from the Winery.

#12 RAS

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Posted 31 July 2014 - 03:21 AM

By the way, I just switched to this engine and the port now works perfectly. This engine solved the audio problems I was experiencing with the Winery version of 1.7.1D3DBoost. It would be interesting to see closer up the differences between this engine and the standard D3D.

Check out my wrapper! (In a few minutes when I re-upload it)

#13 ovvldc

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Posted 31 July 2014 - 11:54 AM

 Dimillian, on 30 July 2014 - 08:38 AM, said:

So I'm not following this anymore, what's the status with the D3D patch? When will it be a part of the master branch of Wine? Should I rebuild the 1.7.23 and apply the patch?

You can find it at this website: https://github.com/stefand/wine It isn't a patch but more of a fork at the moment that will be merged back at an undefined time in the future (but hopefully sooner than later).

The latest update seems to be match 1.7.18 (roughly), so you could try and compile the current source. Please share the engine if it is any good, as I would be happy to try it.

#14 NathanielP123

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Posted 30 April 2015 - 05:20 AM

Hi! Im very new to this, but I've successfully managed to put the engine in the correct place, and that all seems to be working fine. Thanks!! I only have one quarm... Everytime I load Skyrim on any setting higher than medium, the screen flickers like buggery. ANy ideas as to why? And also, where do I find the registry to make that key edit? i cannae seem to find it! Thanks

#15 ovvldc

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Posted 30 April 2015 - 11:51 AM

Maybe try and back up your Skyrim wrapper (into a .dmg or something), and then experiment with a few different engines. The flickering is a known bug that happens in some cases.

Also, your GPU is actually not that strong, so you can go into maximum quality textures (even get the HD pack), but be careful about moving draw distances out too far. I have a very similar GPU, and I have my settings between medium and high. I also think that I have more tolerance for stutter than most, so YMMV.

#16 ovvldc

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Posted 30 April 2015 - 11:54 AM

As for the engines, Slice and DankoB have been putting out Wine-Staging builds that include the CSMT option. The latter will make your Skyrim much smoother, but increase fan noise because your Mac will have to work harder overall. Maybe try a recent oen of those first.

If not, there are Crossover engines, and a few that have a special patch against flickering, not sure if it will solve your particular problem. Search for them in the Wineskin section of the forum here.

#17 Slice

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Posted 01 May 2015 - 06:16 AM

I have to remind that my engine requires Registry editing and Wineskin Wrapper update.
More instructions will be found in my thread.
     Developing engine for ATI/AMD 3D graphics    

#18 ovvldc

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Posted 05 September 2015 - 12:41 PM

Stefan Dösinger just updated his CSMT patch to Wine 1.7.51: https://github.com/stefand/wine

I assume fixes have been exchanged between his tree and the Wine-Staging effort. Now that DWrite seems to be largely done and the swap chain stuff is making progress, this update also raises my hopes that CSMT will soon make it into official wine :).




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