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bushidounohana

Member Since 29 Jun 2011
Offline Last Active Apr 21 2018 04:35 PM
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#83275 Dolphin, full speed Nintendo Wii and GameCube emulation!

Posted cluthz on 31 May 2012 - 10:28 AM

View Postbushidounohana, on 31 May 2012 - 02:02 AM, said:

cluthz--How do the builds at the former link stack up against the official builds? That is to say, how are they improved (of course I can see that the Xenoblade builds improve audio, but the other link)?
The official stable builds are good, but the development releases are so-so. On SL the latest ones doesn't even start, they do however work on Lion it seems.


#83224 Dolphin, full speed Nintendo Wii and GameCube emulation!

Posted cluthz on 30 May 2012 - 11:36 PM

What is Dolphin?
Dolphin is an open source emulator for running Nintendo Wii and GameCube games on Windows, Linux and Mac OSX.
With a capable machine you can run Wii games full speed, with better graphics than a Wii, because you can add AntiAliasing anisotropic filtering and multiply texture resolution.

Homepage:
http://www.dolphin-emulator.com/

Source:
http://code.google.com/p/dolphin-emu/

Improved Mac Builds:
General builds:
https://sites.google...hin-test-builds
Xenoblade improved audio build:
https://docs.google....-h...lVkTmFEQkk
I'm still in the process to build usable builds, so far I've not had much success, but I'm sure they'll come soon!

Difference from XBox and other emulators:
The Difference between Dolphin and other emulators for XBox, Playstation 2 is that Dolphin runs almost any game nearly flawless!
Even new Wii games runs just about perfect! If you have the machine for it.

Compatibility lists:
Wii: http://wiki.dolphin-...x.php?title=Wii
GameCube: http://wiki.dolphin-...ntendo_GameCube


A very small faq:

What does Dolphin need to run good?
CPU power, DUAL CORE CPU power. Doesn't matter if it has 12 cores, the mere speed you can get on two cores is the fastest you can go, a Dual Core i7 at 2.5GHz will be faster than a Quad Core i7 at 2.4GHz.
My 4GHz Core 2 Duo can run most games full speed or close (all I've tried runs flawless).
I guess 3GHz Core 2 Duo macs can run things sweet, as well as i5 and i7's


What about GPU?
GPU is good too, but you still need that CPU power, a good GPU will be able to improve textures, add AF and AA and other effects.
It will however not improve you base frame rate. A weak GPU will however bottleneck your DPU, something like GT330M should probably be enough unless you want full HD textures and AF/AA.


Graphics:

GameCube: Baldur's Gate Dark Alliance (click on picture to enlarge)

Image
Image
Image
Image

Wii: Pandor's Tower: (click on picture to enlarge)

Image
Image


More to come!

Feel free to ask questions!

-cluthz


#81876 Vertex blend patch wine help... :(

Posted ValkTuna on 19 May 2012 - 02:48 PM

Aha... I had that question once, but that was solved.
Read the topic here:
http://portingteam.c...-apply-patches/

So basically you want to download the source code for wine 1.3.18 from WineHQ, and copy the code from your pastebin link.
Then you open the README document in the extracted source code, and paste the code in the README. Then save your updated README as a .patch file. You can name it whatever you want, such as vertexblendpatch.patch. You need to put the .patch extension in the name.

Once that's done, open Terminal, and type in:
cd ~/directory of your source code (select the folder, not the inside of the folder)
That'll navigate Terminal to the source code folder.
Then type in:
patch -p1 < vertexblendpatch.patch
Then Terminal will patch the source code.

After that, head on over to Wineskin Winery and build your engine.

Alternatively, I could help build it for you-- but I can only do it tomorrow, because I have to sleep now.


#81398 Port Database Nexus

Posted devilhunter on 14 May 2012 - 09:15 AM

View Postchrisangel, on 14 May 2012 - 03:48 AM, said:

This looks great and all, however I am a bit confused on how this will create more users being social on the forums. Or is that not the point.
Not really the point.

The point is, that if you are a Porter, you should take your My Nexus Page with your Ports there and plaster it all over the Internet, where the hell ever you want. It shows one page with everything you did.
If you are a normal User who did not post any ports, you could post the My Nexus Page from someone else (like doc's or waves' ) or the normal Port Database Nexus Pages anywhere you like, if you want others to look at things you like.

Basically it's an Information about your Ports, that you can use to tell others. (think advertisement)


#80978 Port Database Nexus

Posted devilhunter on 10 May 2012 - 04:00 PM

Hello everyone.

We're nearing completion on the system we were trying to build, on the Porting Team v3
The Front Page is finished and looks good, and hopefully we get some contributions from you for it once in a while.
The Forums have been cleaned up and most of the legacy stuff imported from the old Forums have been refreshed.
The Port Database is the perfect place for everyone to post Ports, it's very easy to view/post/download/rate/manage Ports. Everyone from the Porting Team helps to make it what it is now. The Members & the Porters.
The Tutorial section will get cleaned up a bit in the near future, with more user friendliness and more Tutorials on everything.
The Members Projects Sections have enough space for the Projects of every Member who wants to share Ideas or Creations with others, and offers a lot more.

This may be the point on where we'll mostly leave the system as it is now, with some minor changes to some things here and there if a good idea pops up.


The main thing we are still missing and what we can't do anything about for is popularity or activity.
Like any website on the Internet, you have to specialize on something or you'll go down in the deepest reaches of the net without any trace whatsoever.
Contradicting this 'general rule', we don't specialize in something, but cover lots and lots of things. Game Developer websites have a few to a few dozen Games to provide support for.
We have hundreds. In the coming months, perhaps even a thousand or more. Also different Wrappers, porting techniques, tools, information.
Specializing in one or a dozen Games is not our strength. This is a big drawback in terms of user friendliness or an easy learning curve. And because this is a community driven project, not a cash-backed company.

So there's not much action around here, in the Forums or in the Port Database. Slow days where almost nothing happens in the Forums, or Ports from people who worked hard to make them don't get downloaded.

We can't change that. We don't have the focused specialization or the Ad Dollars to make Ads for us. We can't actively look for People who want to join the Project.
But you can.


Every Member of the Porting Team is this Project's biggest and best advertiser.
Took a lot of time to make a Port or wish that more people should check it out?
See something here that is really great and could mean fun for lots of other people?

Share it.
Like with the usual Twitter or Facebook social stuff that's going around for years and years there are other possibilities.
Or, think different and use what we have made now.


We call it the Port Database Nexus
The Port Database Nexus is inspired by the mac App Store and some app wall projects, and it displays a Nexus of Ports that you'd normally not see with the normal Port Database interface.
The Port Database is the general collective place for Ports, neatly categorized and easy to find what you're looking for; but the Nexus is meant for sharing.

Port Database Nexus

The Port Database Nexus looks like a simple search result from an app search engine, and rightly so. It's a proven concept and the connection to our Port Database.
On the Nexus you can view pages that show:
- the latest Ports
- the latest updated Ports
- the most popular Ports
- the most downloaded Ports
- and Today's randomly picked Ports by the system.

These Pages should be great for normal Members to check out what's new or share this with others.
So good so far, but this isn't the real strength of the Port Database Nexus.


My Nexus

The My Nexus Page may be the thing you could be looking for if you are a Porter, a Member who submitted something to the Port Database.
People not noticing your Port or not getting enough downloads on your Ports?
Take the fight to them. Advertise these Ports for yourself. Tell people about them. Facebook, Twitter, YouTube, Forums. Where you like.

The My Nexus Page will be your best friend if you are a Porter in the vast world wide web, a single page to show what you can offer.

example My Nexus Pages from some Members:

thedoctor45's Nexus
waves' Nexus
Battlefiler's Nexus
DanIsTheMan's Nexus
SouthTuna's Nexus


Don't think we are begging the userbase to advertise for us with this. We are not.
We see what the Porting Team Project can become and what is missing. It's missing people.
Everyone who checks the Port Database is noticing only a few dozen downloads for popular Ports, while some do not get any downloads at all.
As mentioned, we can't help you with traffic or interest.
Only you can do that.

Ported a great new first person shooter game? Tell others in a shooter forum.
Got a great RPG? Tell others in a RPG forum.
Got a anime-like game Port? Go tell others in an anime Forum.

You'd be surprised how many mac lurkers are there looking for running that Game with Bootcamp or other ways.
So if you are not looking for these users, they will not notice what you made.



The Port Database Nexus and the My Nexus Pages are currently just a preview what can be done in this direction, and will continue to get improved.
Please give a huge thanks to syao, our php specialist and the developer of the Nexus pages. (seriously, PM him and say that you love him ;) )


Planned Upgrades to the My Nexus Pages are:
- 'User featured Ports' - Users can feature what Port they want featured from their collection on their My Nexus Pages (like our Port Database has)
- embeddable iFrames - on each Member's My Nexus Page will be a small text box where you can copy your My Nexus Page as an iFrame into the clipboard.
This iFrame can be used to embedd your whole Port collection in a html/php site, or even post it in Forums Posts/Blog Posts that support iFrames
- next/previous page indicators - currently every Nexus Page is limited to the last 50 Ports, but we'll implement some next/previous pages for the 51+ Ports
- Forum Integration - the Port Database Nexus and My Nexus Pages will be more tightly integrated with the whole system. Every Member will get a My Nexus Page (link) in his Profile - done
- disabling specific Types of Ports that others can view via your My Nexus Page
Got some Full Game Backups or WIP Ports that you don't want others to see where you post your My Nexus Page? (or vice versa) No Problem, user selectable categories to show on the My Nexus Page to the rescue.



Some Notes about the Port Database Nexus and the My Nexus Pages:
- currently everything will be shown on your My Nexus Page, including Full Game Backups.
We don't have a problem if you post your My Nexus Page containing Game Backups somewhere else; as mentioned multiple times, there are reminders about these Backups on each setting that is made for them (viewing/downloading/etc)
- clicking on a Port from the Nexus Pages opens the Port in the Port Database.
Clicking on Game Backup Ports results in a reminder to log in and/or enable viewing Backup Ports
- Ports in the Port Graveyard or 'broken' marked Ports do not appear on the Port Database Nexus Pages, only on your My Nexus Page.
Other People should remind you to reupload them if they are broken. Or ask a Moderator to delete the dead Ports.
- some old User Avatars from the old Forum are not quite compatible with the Nexus Pages. please resubmit your Avatar if you don't see your Pic in your My Nexus


That's about all we can do from our side.
The rest is up to you.
You are the Porting Team after all :)


-syao & dev


#80465 PlayOnMac support in Wineskin

Posted KGameLover1 on 07 May 2012 - 09:52 PM

View Postblinxfrost, on 06 May 2012 - 04:36 PM, said:

huh the people who made POL are not english so i couldn't read anything stick with wine tricks and wine and cider and CX (whenever someone update it to support 10.7) Wine FOREVER! & Cider 2 ^_^
The irony is palpable.
Jokes aside, I agree with blinx here. POM is a terrible alternative when you get down to the nitty-gritty.


#79568 RPG Maker VX Ace Wineskin Port Memory Help

Posted KGameLover1 on 01 May 2012 - 11:27 PM

View Postbushidounohana, on 01 May 2012 - 10:39 PM, said:

Don't know if you checked this out yet or not, but the database over at WineHQ.org is an INVALUABLE resource for porting ...

http://appdb.winehq....TestingId=21872
bushunhana pls
garbag in apDB
http://appdb.winehq....rsion&iId=25094

drm n wine sux


#77085 Porting Team Wallpaper

Posted hmtinc on 08 April 2012 - 08:38 PM

i noticed the porting team has icons , banners , & signatures but no updated wallpaper so here is a wallpaper for you people . I used some of reboot's icons for it and the official porting team logo.

I also added some shelves for your icons, folders & apps to rest on :D

Enjoy

Link : http://s12.postimage...portingteam.jpg

Preview below :

Posted Image



People also Requested a Porting team wallpaper for folders so here you go :D


LInk to download : http://postimage.org/image/w6h36r11d/
Preview for how it looks :
Posted Image




#76190 [Wine 1.5.5] RawMac2 Engine

Posted cluthz on 29 March 2012 - 04:23 AM

View Postthanoulas, on 28 March 2012 - 09:06 AM, said:

This is an awful hack and nothing more.
This is an awful AWESOME hack and nothing more.

But, fixing relative movement of mouse in xquartz will be even better!


#76108 How to apply patches

Posted dankoB on 27 March 2012 - 05:04 PM

Here's a tutorial I wrote based on Wineskin WS2...it's a bit outdated to state the obvious but the patching process hasn't changed...the build process is now fully automated thanks to doh123's ingenuity.

http://portingteam.c...-custom-builds/


#76092 How to apply patches

Posted ValkTuna on 27 March 2012 - 10:44 AM

This isn't a tutorial for those who were wondering and clicked it, but rather it's a question on how to apply patches in Wine.
Completely new to this patching stuff, though not porting ;)
So I'd like to request some help, like how would I apply this patch?

http://joe.paco-net....elesswine.patch

And after that, how would I apply an update to that patch?

joe.paco-net.ch/xlivelesswine.zip

Thanks for any help offered.


#74056 Identifying Cause of Stutters in My NBA2K12 Port

Posted cluthz on 23 February 2012 - 07:14 AM

<p> </p>
<pre style="word-wrap: break-word; white-space: pre-wrap; ">
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
</pre>
<div>This is usually a memory leak, if that log was from playing more than a few minutes, then you&#39;re fine.</div>
<div>I&#39;ve often seen games produce thousand of these lines in a matter of few minutes and then start lagging bad and crashing.</div>
<div> </div>
<div>As far as I can see the lagging could by caused by something else, like system scripts like mds/mdworker running and easting up cpu power.</div>
<div> </div>
<div>If you&#39;ve tested the port thoroughly, like it seem you have, why not upload it to the port database, to help other members :D</div>



#74025 Identifying Cause of Stutters in My NBA2K12 Port

Posted PommeGolden on 22 February 2012 - 08:59 AM

you need to build your custom git build from source by yourself, usually updated ~6 times a week


http://source.winehq.org/git/wine.git/




#74037 Identifying Cause of Stutters in My NBA2K12 Port

Posted cluthz on 22 February 2012 - 09:49 PM

View Postbushidounohana, on 22 February 2012 - 02:49 AM, said:

DOH ... Told you I was a noob!

Bear with me, where do I find the logs for Wine? I didn't see them in my ~/Library/Logs folder or in the root library ... THANK YOU for your patience.

If you do a test run from wineskin.app the wine log will pop up by itself by the end of the run


#74051 Identifying Cause of Stutters in My NBA2K12 Port

Posted doh123 on 23 February 2012 - 03:35 AM

When you click Test Run in Wineskin.app it keeps logs (it doesn't otherwise).  They are wrapper specific and not for any long term use, so they are not kept in your OSX logs folder... after you Finish doing a Test Run, it will pop up and ask you "do you want to view the logs" and you can press Yes and they open in TextEdit, where you can save them how you want them, or copy and paste the contents.  Logs replace themselves or get deleted every time you run the wrapper... you can always see the last log set by pushing thew View Logs button in Wineskin.app as well.