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Member Since 07 Jul 2011
Offline Last Active Mar 29 2019 12:40 PM

Posts I've Made

In Topic: WineSherry the best engine for Wineskin

27 March 2019 - 08:47 AM

I have to report that I successfully launch Heroes VII of Might & Magic in 64bit mode using
Although it compiled with Vulkan support it looks like Vulkan in not used for this game and DX10 supported in restriction enough to play the game.

PS. Yes, 64bit game is fully working in Sierra 10.12.6! I see no artefacts and glitches.

In Topic: DXVK redirect DX10/11 to Vulkan

01 March 2019 - 10:43 AM

 Gcenx, on 28 February 2019 - 12:47 PM, said:

It currently does not support all the needed Vulkan Extensions to use DXVK, you may also need to patch MoltenVK to force some Extensions to ON.
Requirements for DXVK support cdavis5e is the CodeWeavers developer who is adding Extensions/Emulating the needed extensions.
There is an answer


build_proton: don't bother building dxvk on mac  â€¦
dxvk isn't of any real use on mac until it's able to link to MoltenVK
See KhronosGroup/MoltenVK#203 and

Signed-off-by: Christopher Larson <kergoth@gmail.com>

In Topic: UI Bug for 64bit wrappers

01 March 2019 - 08:22 AM

You shoulld report this to https://bugs.winehq.org/

In Topic: WineSherry the best engine for Wineskin

26 February 2019 - 04:58 AM

 Gcenx, on 25 February 2019 - 08:14 PM, said:


The .so files are the real wine files that then load the required dylibs as needed, these also contain hardcoded paths to the dylibs location. Patching these fixes some other issues that were encountered even then bundling the libs directly along with wine.
Looks good with my compilation
sergey$ otool -L /Volumes/MacHD/Applications/0App/Games/Test64VK.app/Contents/Frameworks/wswine.bundle/lib/wine/bcrypt.dll.so
@rpath/libwine.1.dylib (compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1226.10.1)

In Topic: WineSherry the best engine for Wineskin

25 February 2019 - 07:02 PM

 Gcenx, on 25 February 2019 - 03:57 PM, said:

That ensures wine/wine64 won’t try looking into the build environment locations and instead look within /lib, /lib64 or our fallback location that we declare.

That’s why I’m only patching /opt/local/lib locations out.
The patched .so along with the patched dylibs means your also able to bundle your required libs along with wine.
I don't understand what is ".so patch". Where and for a what files.