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Reboot

Member Since 10 Jul 2010
Offline Last Active Jan 29 2020 01:21 AM
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#103902 Breaking news. CrossOver will support DX11.

Posted waves on 28 June 2015 - 11:51 PM

Wow two people I thought were dead - posted on the same article ;)

DX 11 - via codeweavers - time to dig out that CX source code.


#101073 Cider 9654 (Star Trek Online)

Posted waves on 13 March 2014 - 04:38 PM

Thanks for the share.

Maybe, it is just me but it seems broken. - since it was an .app file

Can you add the .app file to a folder and make a dmg?

Thanks.


#101005 Metro last light native...

Posted cluthz on 07 March 2014 - 09:38 PM

View PostStephen Shannon, on 07 March 2014 - 07:50 PM, said:

System requirements were read.

Torrenting wont fix it, but I'm saying I wont purchase any more games and I'm going to torrent them first to see if they work first.

I agree about being able to test a game. The lack of demoes today is horrible for people that are unsure if things work.
Torrenting for testing is things work is actually legal in several countries, if you delete it within 24 hrs, I see no problems with that.

Metro Last Light says nothing about Intel gfx being supported. For Mac OSX only GeForce 6xx series or newer is supported.


#100975 The OSX Benchmark thread [updated!]

Posted cluthz on 05 March 2014 - 06:12 PM

Just got the GTX 780 Ghz Edition installed:
Spoiler



#100777 [REQ] Deus Ex - Human Revolution

Posted cluthz on 05 February 2014 - 02:35 PM

I had a look at this earlier. At least back then the performance was horrible with frequent crashes.

As for feral and software requirements, they are good at using newer OpenGL tech, which needs newer os versions.
It's not ferals fault, but apple's to not update OpenGL and drivers.


#100432 [REQ] SNIPER ELITE NAZI ZOMBIE ARMY 2

Posted DanIsTheMan on 03 January 2014 - 08:48 PM

Depends, wine supports online/multiplayer with most games such as games through Steam. However, some games that use clients such as Rockstar Socialclub and Games For Windows Live are simply unsupported, resulting in no multiplayer.


#100381 [REQ] SNIPER ELITE NAZI ZOMBIE ARMY 2

Posted DanIsTheMan on 30 December 2013 - 10:52 PM

Apparently the game has a minimum requirement of DirectX 10: http://www.systemreq...-army/11591?p=r
Seeing as DX10 isnt fully supported in wine yet, this request is probably going to have to wait a while.


#100359 WS9 CX13.0.1 Engine

Posted Drakulix on 29 December 2013 - 07:36 PM

The patches basically remove some cosmetic source code changes CodeWeavers did to make their wine engine look more crossover-styled.
The engine should behave like a crossover 13.0.1 install, no dirty hacks, just build from source.

@doh123 feel free to add it as cx 13.0.1 to the official engines, if you want to.


#99982 Skyrim Wrapper issues, Need some assistance.

Posted DanIsTheMan on 02 December 2013 - 08:03 PM

View Postmrdoucheface, on 02 December 2013 - 07:39 PM, said:

Yes as shown above Software  Mac OS X Lion 10.7.5 (11G63b)
I'll upgrade my OSX, but shouldn't changing the settings on a game make a difference?

There was no Frame Rate difference between low and high.
10.7.5 Works horribly with wine. It should perform much better on 10.8 or 10.9 due to better graphics card drivers.


#99976 cant figure how to apply crack... where is wineskin installed game directory ??

Posted DanIsTheMan on 02 December 2013 - 06:13 PM

View PostΩmega, on 02 December 2013 - 12:35 PM, said:

Hey, you don't have to be rude, and yelling at people isn't going to get you a good start here.

1. Be patient.

2. BE. PATIENT. We aren't your lapdogs and aren't going to reply the second you command us.

3. Stop crying like a little butthurt baby.

4. Quit being a d***.

On a streak of reviving old threads, are we? haha


#99918 MAME Wrapper?

Posted Headrush69 on 29 November 2013 - 02:32 AM

Yes MAME was experimental, but works perfectly for every game I play.

SDLMAME has a built in GUI now that runs when you start the app without any parameters. Although not glamorous it works well.

No need to mess with terminal to make starting SDLMAME work.
Just use AppleScript Editor and make a application with a single line like this:
do shell script "cd /Applications/mame0150-64bit; ./mame64"

Now you can just double click that icon to start MAME.


#99846 About my avatar

Posted syao on 21 November 2013 - 07:26 PM

Since various people seem to be interested, I'll explain the magic that's behind it.

First off, some clarification.  In order to get an avatar that exceeds the normal bounds (or, actually, to pretend I have such an avatar -- it's in fact within the bounds, what you see isn't my real avatar), I had to apply some template hack to the site's stylesheet, so it's not something you can do through the user profile page, so don't expect to be able to do the same here -- sorry about that, it's an abuse of administrator's powers (if you don't like it, blacklist the image URL in your browser, and you'll see my normal avatar.)
You can still do similar things on your own forum site if you run one and if you have some css knowledge.

The whole thing was meant as
1 - A tribute to Tohsaka Rin from the visual novel 'Fate/Stay Night' -- and of course its creators Nasu Kinoko and Takeuchi Takashi (I make no secret of Rin being one of my two favorite characters of all times, in more than one way)
2 - An experiment, to test whether it was possible -- or within my capabilities -- to do something like that, with just a css edit and no template changes. This part partly failed and I had to cheat :(
3 - Another experiment, to see how long it'd take before people noticed it if I kept a low profile and didn't post much (I remind you guys I'm busy with MSc thesis, which is the main reason why I show up so rarely)


-- Part 1 (and the most noticeable one) -- How to get an avatar to exceed its bounds.

The answer is: you don't. My avatar is no bigger than anyone else's, as proven here:

Posted Image

The avatar frame needs to be hidden via various CSS techniques, so that it won't display at all.

To do so, I need to identify a specific avatar by member ID, so that it's only applied to mine and not to everyone else's as well. Normally, IPB doesn't add the member ID to the avatar element though, so I had to cheat a little and make a small template change here.
from:
<li class='avatar'>
to:
<li class='avatar avatar_{$author['member_id']}'>
I added an additional CSS class to everyone's avatar, named avatar_<member_id>.

Could I have avoided that? Perhaps, through some advanced CSS selectors. Why did I do it then? Well, I didn't want the CSS to be heavier than it already is, so I coded it the most efficient way.

And now that I can target one specific avatar, I can hide it.
.avatar_970 .ipsUserPhoto{
  visibility:hidden;
  position:relative;
  z-index: -1000;
}
(970 is my user ID, as you can see in the URL of my profile page)

Now, even if the avatar is hidden, I still want its area to be clickable, so I give it a fixed size, transparent color and put it in front of anything else I'll place where the avatar was
.avatar_970{
  position: relative;
}
.avatar_970 .ipsUserPhotoLink{
  max-width: 130px;
  max-height:130px;
  display: inline-block;
  z-index:100;
  background-color: transparent;
  position:relative;
}

And now, time to do the actual thing. Place an image in the vacant spot, and behind the transparent clickable area. It is positioned so that it'll go a little above and to the left of the avatar frame, and it's larger than the frame. Since it's positioned outside the actual avatar element I have hidden, it's not bounded by it.
.avatar_970:before{
  content: " ";
  background-position: 0 0;
  background-image:url(/images/syao/avatar/rin.png);
  z-index: 0;
  width:221px;
  height:312px;
  position: absolute;
  background-repeat:no-repeat;
  top:-5px; left: -40px
}

-- Part 2 - less noticeable - Mouse over effect.

Once all of that was done, I wasn't quite satisfied yet. Or rather, I had more images I needed an use for (visual novels have plenty of pictures with subtle changes, such as the facial expression. -- yes, the avatar picture is ripped from the F/SN VN, then converted and cropped to fit my needs)

What better way to use two pictures in place of one, than use a mouse over effect? And, better yet, it's easily done in css!

To speed up loading times, the actual image contains both pictures, side by side, and it's just positioned differently so that only one is visible at a time.
.avatar_970:hover:before{
  background-position: -221px 0;
}

and this is the result:

Posted Image -> Posted Image

-- Part 3 - Randomness (has anyone noticed it, at all?)

Since, as I said, I had more than just a couple pictures (the VN has at least a dozen, sharing the same pose), I decided I'd add a random component to the mix.

The picture used for the avatar is not a simple picture, it's actually a php script. I won't be sharing the code, but you can find dozens of them on the net. The script picks a random picture from a folder, where I put all the variants.

There are six pictures (actually, six pairs, since each of them has the mouse over version as well)
- three pairs wearing the Rin's trademark, red shirt
- two pairs with the school uniform
- one pair wearing a coat on top of the school uniform

Now, if all the pictures had the same chance to show, it wouldn't be fun. Each of them has a different chance to be picked (my random algorithm is rigged, yep!)
- The two most common red shirt picture pairs will be there respectively about 50% and 40% of the times you load a page
- the coat pair 5%
- the two school uniform pairs 2% each
- the remaining one just 1% (because a tsundere's blush is too cute to just show it to just about everyone ;) )


That's about it.  Thanks for (involuntarily) participating as test subjects in my selfish experiment :P


#99739 Help - Installing MW3

Posted DanIsTheMan on 15 November 2013 - 11:36 PM

Yeah thats the correct process. Using a folder instead of an iso is usually the same process anyway.


#99729 Help: Porting Games that can support DirectX 9

Posted DanIsTheMan on 14 November 2013 - 09:14 PM

View Posttrickuhh, on 14 November 2013 - 04:08 AM, said:

I don't want to be rude in any way but I have looked further into this and it seems that steams system requirements shows that it can run with directx 9.0c http://store.steampo...com/app/202970/
System Requirements

    • OS: Windows Vista SP2 or Windows 7. Windows XP is not supported <---- Means directx 9 is not supported, since vista+ is compatible with directx 10/11
    • Processor: Intel Core2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz
    • Memory: 2 GB for 32-bit OS or 4 GB for 64-bit OS
    • Graphics: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB
    • DirectX®: 9.0c <----- Incorrect
    • Hard Drive: 16 GB HD space
    • Sound: DirectX 11.0c compatible <----- minimum DX11 sound compatibility? Means DX9 isnt supported.
    • Additional: Broadband connection required for activation and multiplayer gameplay
    • Note: Windows XP Operating System is not supported
    • Further information: Available here
ive noticed this on a few steam pages, incorrect minimum requirements! Steam needs to get its sh!t together! haha


#99694 The Last of Us for PC...?

Posted DanIsTheMan on 12 November 2013 - 10:32 AM

I'm not that bothered, I respect what Naughty Dog are doing.

I've loved them as a company ever since they first released the PS2 Exclusives Jak and Daxter (also Jak 2, 3, X...), I even played Crash Bandicoot relentlessly as a kid!
They've released absolutely tons of excellent games, most (if not all) of which are PlayStation Exclusives. I mean, they have released around 18 games since 1989 and 15 of those where PlayStation exclusives. Fact of the matter is: if its developed by Naughty Dog, the game probably wont be released on any other platform.

If you want to enjoy a naughty dog game, you're going to either have to wait on an emulator (which probably wont come any time soon)... or just fork out some money for a pre-owned Playstation 3. However, the good thing is that PS1 and PS2 emulators already exist! PS3 is a bit far behind due to its unusual architecture. Hell, I still play Crash Bandicoot and the Jak & Daxter series to this day on my PS1 & PS2.

Naughty Dog is currently owned by Sony. They might earn more money by releasing their games on different platforms, but after the uncharted series, its games that they develop that really attract people to join the PlayStation platform. I mean sales in PlayStation 3 systems must have definitely went up when The Last of Us was released. Even all the employees benefit from epic things such as:
  • PlayStation Perks Card (various discounts on things such as cars - Chrysler, Ford & GM - to food, clothes, and vacations)
  • Free Monthly Sony CDs
  • Discounted Sony Games
  • Free Sony Studios Movie Screenings
  • Sony Store Discounts