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GameGuy

Member Since 12 Jul 2010
Offline Last Active May 15 2017 08:29 PM
*****

#98256 Cluthz' home made RPG!

Posted cluthz on 16 July 2013 - 11:21 AM

So I bought RPGMaker VX Ace recently, and it is very fun!
I have pretty much spent all my free time the last few days to make a small RPG.

If you would like to test out this early build, please do so.
Also feel free to ask for tips and tricks to how to do things,
and report bugs!

Posted Image


Download the latest builds here:
Mac:
1.0 beta1
https://dl.dropboxus...EFTO2/Efto2.zip

PC:
1.0 beta1
https://dl.dropboxus...pe 1.0beta1.zip


Download the RPGMakerVXAce runtime here: (for PC users only)
http://www.rpgmakerw...un-time-package

This is the first beta of the finished game.
I will not make more content for it.
The game is a bit shorter than I was aiming for in the start, but I've learnt so much about how to do things since i started so I wanted to just be done with this one and start over with a cleaner and more structured way to do things.
The game should be around 1.5 hours for people that have some RPG experiences, and if you're taking your time it could take a lot more.

Todo:
Bug fixing and polishing.
Make a self contained Mac port (will be up today or tomorrow I guess).
Replace the generic title graphics and so on..

Older releases:
Spoiler
Info about versions:
Spoiler

FAQ

How long is the game?
Currently the game is around 40 mins - 1 hour

How long will the final game be?
I don't know yet. But I think I will stop at around 3-4 hours. This because my flow control of events are a bit messy.
If I still have the same enthusiasm as I have now, I will make a sequel, which will be longer and probably better.

When will it be done?
I have no idea. With the pace I'm working at at the moment I hope to have it finished over the summer.
I've been putting in 5-10 hours a day on it currently, but I cannot continue like that forever :D
I will aim to make a content update at least once a week, unless I'm at holiday.

Where is the quest log?
Check the book in your house, I might implement a quest log at a later stage, but I don't see any need for it yet.

Is the game free?
Yes! It will be free! I only use artwork that is free to distribute or my own art work.
You do need the RPGMakerVXAce Runtime, which is also free.
This does not mean you can post my game somewhere else, but feel free to copy the games to friends and family as you like!

Is it really playable currently?
Yes, it really is!
Most of the assets, like combat system and leveling system are modules from RPGMaker, thus they are finished.
There is a save and load function! HOWEVER, I cannot promise that saves from one alpha to another will work flawlessly!
I have a friend that is pre-alpha testing everything for me and reporting bugs. He has probably played this game for 10 hours already :P/>

Can saves be carried over from version to version (***Safe Save Loc)
Yes, but if i add scripted events in areas you have visited and completed they might start and you might get a broken save!
I will try to include a "safe save location" after each version, which MIGHT be the best place to save before next release.

Did you paint all that stuff?
No I did not. I plan to make my own sprites, but that only AFTER the game is complete content wise.
It will take me weeks to paint all those sprites, but it's easy to change the ones in game once I have done so.

So what have YOU really done?
I've designed the maps from scratch (except the church, which i modified a default map)
All the events are made by me and the story is written by me.

BUT IT IS A WINDOWS GAME!!
Yes, RPGMakerVX is windows only, however there will be android support soon.
It does work in wine, but it takes a lot of time uploading and updating a wine port the same time.
There will however be Wineskin version from time to time, but not until I have completed a bit more.

So what with the stupid name and the stupid loading screen?
It's really a joke, because when I was around 9-10yrs old me and a friend made a hypercard game
called Escape from the Orcs :)/>
The loading screen is a built in one. I will make a new one, but that is low priority!

The story is a bit shallow!
I have written as I made the game mostly. The dialogues will change, a lot once I get most of the game in playable state.
You can notice how the dialogue style changes after awhile, and the a bit more witty style after like 30 minutes in game is really what I plan for.

How long time have you used so far?
As of the Alpha 1.7 release I have used around 25 hours making it. Plus 10+ hours in planning and problem solving with scripts.
So around 35 hours so far.

Is there a secret cow level?
Funny you should ask! No there is not, but there is a secret Nun-level! I have only used it for bug testing and fast level up to speed myself thru some of the contents.

I wanna  do this myself, is it hard?
No, not at all!
I bought RPGMakerVXAce, watched a 2 hours of tutorials on youtube and started with the PDF tutorial from RPGMaker.
I did change the tutorial so I could use it for my game.
Within 5 hours from I started I had a little village with a few scripted events.
You do not need to know any coding, as everything can be chosen from menus, but knowing a little is very handy.


Some pics from the game:

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#97640 PS4 VS Xbox one

Posted hmtinc on 15 June 2013 - 07:42 PM

The Japanese V.S The Americans

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#97223 Personality Fit Game

Posted Jman3350 on 31 May 2013 - 07:29 AM

If I could find a guy in a kilt drinking irn bru while eating lots of scottish food, and being surprised by american food, I totally would have posted that.


View PostHrachya, on 30 May 2013 - 05:01 PM, said:

Jman which one of those guys is GameGuy?

Should be obvious, considering I have the name next to the appropriate picture, or knowing GameGuy is a logitech fanboy, you should know.


#97262 How does your computer/workspace look like?

Posted Reboot on 01 June 2013 - 10:18 PM

http://media.tumblr....trik1qkq0wr.gif


#97243 How does your computer/workspace look like?

Posted cluthz on 01 June 2013 - 07:36 AM

View PostNot an impersonator :D, on 01 June 2013 - 06:24 AM, said:

Heres my setup


Spoiler

Sure :)
http://www.mmo-champ...=1#post20511920


#97161 Personality Fit Game

Posted DanIsTheMan on 29 May 2013 - 11:24 AM

Posted Image




#97065 Some Port Help?

Posted cluthz on 24 May 2013 - 01:05 AM

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#96094 EA Thread

Posted thedoc on 18 April 2013 - 03:58 PM

i think this belongs here:




#95834 Skyrim: Dragonborn DLC?

Posted DuoVandal on 10 April 2013 - 06:24 PM

I'm currently enjoying Skyrim on my Mac wrapper, it's a hard copy not running off steam. And I've gone through and installed Dawnguard and the Dragonborn DLC and a few small cosmetic mods. The mods and Dawnguard are working perfectly fine but the Dragonborn DLC doesn't appear to be working at all.

I have completed the quest Horn of Jurgen Windcaller, which is needed for the Cultists to attack you. The boat didn't appear before or after the quest was finished.

I've installed it exactly the same as the Dawnguard DLC which is working as I have the quest for that.

I have the most recent patch for the game 1.9, I installed straight to that (I assume it installs all the prior patches as well since Dawnguard is working.)

I have it listed in the Plugins.txt document with all my other mods/dlc with the .esm being over the .bsa file. And all the DLC/Mods are in my data folder.

Not had any errors at all with anything else, everything seems to work perfectly.


My Mac OS X Version:
Mac OSX 10.8.3

My Mac Model, GPU & CPU:
AMD Radeon HD 6750M 1024 MB, 2.2 GHz Intel Core i7


Edit: I appologize. I should have put a bit more effort into fiddling with it myself. I fixed it by removing the Dragonborn.bsa and Dragonborn.esm files to my desktop, deleting the Dragonborn.bsa/esm lines in the Plugins.txt file. Waited about a minute and placed the files back and readded the two lines with .esm being top as usual but now with the Dragonborn part being at the bottom under my mods. Feel silly for this post now but if anyone happens to search here with the same issue they'll have a solution.


#95703 GeForce GTX 680 Mac Edition

Posted cluthz on 05 April 2013 - 08:21 PM

View Posthmtinc, on 05 April 2013 - 08:08 PM, said:

This is great and all , till you look at the price -_-  at $599 the gtx 680 mac edition is $120 more then the pc equivalent of the card : http://www.newegg.ca...N82E16814130768
Wouldn't it be cheaper to just buy a pc version of the card and install it , from what i remember its possible to get a pc version of the card running on a mac pro with a few simple hacks .

You could, but you won't get boot screen f.ex.

Mac Pro owners have earlier only had the option to either use a hacked card, or officially either a GTX285 or a Quadro card (which costs like $1500 and upwards).
Now they can get a new compatible card for like a third of the cost of a Quadro.

Here is a "worst case scenario" for AMD/ATi users for pro use:
Posted Image

You will actually use a full work day (436 minutes= 7 hours and 16 minutes) to render something on an AMD card that you could do in minutes on a NVidia card :P

I guess if you live on using After Effects, you can afford the $100 premium for a mac branded version


#95061 Last to post

Posted Stephen Shannon on 16 March 2013 - 06:58 PM

Yo dawgs, I heard you like to post a post in this thread,
So I put a post in my post so you can read a post in this thread WHILE you read a post IN this thread!Posted Image


#94544 I AM LEAVING PORTINGTEAM

Posted cluthz on 04 March 2013 - 10:49 AM

ok..

Happened to me, twice.
First megaupload shut down, and I had all my ports there.
Then mediafire did delete my files, for some unknown reason.
I lost some ports each time, but the popular ones is never hard to get a hold of again.

But, I don't give up that easy.


#94100 Last to post

Posted eridani on 15 February 2013 - 05:38 AM

I know nobody cares, and those who may care already know it, but Steam 4 Linux has been finally released. With 100 games they said.
Aside from the impressive catalog they are offering limited time (21/02/2013) discounts up to  75 % on 57 titles. So maybe is a good chance for testing some games.


#94015 [REQ] Max Payne 3

Posted cluthz on 12 February 2013 - 03:24 AM

View PostNot an impersonator :D, on 12 February 2013 - 02:51 AM, said:

btw it took 2 months of sitting in front a computer with codes -.- pain in the A$$ literally...

Like ASCII codes? I always wanted an ASCII version of Max Payne 3...


#93902 Origin on Mac, and yes it's bad..

Posted cluthz on 08 February 2013 - 05:40 PM

View PostGameGuy, on 08 February 2013 - 04:41 PM, said:

Its has to be a beta because origin on windows when it came out was also cpu hungry and crashed a lot. Probably just have to spam support tickets and it will get "fixed".

The beta did end last week, this is apparently the first stable release.
To be fair it seems it doesn't use much power in background, but it's not good that it heats up like that.
It doesn't seem it gives mac versions of previous bought PC titles.
Dragon Age Origins is still not for mac, however DA2 is, although I bought that on retail DVD which was mac compatible.
I've yet to try adding my Sims 3 to it, maybe it will be for both, who knows.