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ovvldc

Member Since 24 Nov 2010
Offline Last Active Yesterday, 10:35 PM
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Posts I've Made

In Topic: 32bit and OpenGL going away next year on MacOS

01 May 2020 - 06:34 PM

Just a thought: if the Vulkan route is not ready, how hard would it be to plug Wine into OpenGL ES instead of Open GL desktop? Given that Wine was also ported to Android, it may not be much of a stretch. In that case we could maybe use MetalANGLE (https://github.com/k...inho/metalangle) to bypass OpenGL when it no longer works. No idea if it performs, but Apple's OpenGL drivers are known to be fairly slow anyway...

In Topic: Future proofing

22 March 2020 - 09:37 AM

Note to self: Don't forget to check mod dependencies; Vortex requires 64-bit Windows.

In Topic: Future proofing

22 March 2020 - 07:55 AM

Thanks, that makes everything clear!

And yes, I noticed patches that strip 16bit executable support.

In Topic: Unofficial Wineskin Project

10 March 2020 - 10:19 PM

View PostGcenx, on 04 February 2020 - 07:18 PM, said:

To allow 32Bit code segments within a 64Bit process wine32on64 needs to modify LDT to allow this.
If the binaries requesting this change are not code signed & notarized it will be blocked the alternative is having SIP disabled. (Any self built wine32on64 compile will require this going forward)

Someone suggested fixing the running of 32bit code globally with sudo nvram boot-args="no32exec=0". Would that work (requires SIP to be disabled once), or would you still need to disable SIP every time?

In Topic: Unofficial Wineskin Project

04 February 2020 - 06:42 PM

View PostGcenx, on 04 February 2020 - 05:34 PM, said:

The only way to write to any protected system locations on macOS Catalina requires the hidden partition be force mounted as read/write that requires additional commands be ran from recovery mode.

I may have asked why this is before, but it quite worries me that such a thing would be necessary... I mean I trust you, but I didn't know you had to go so deep into the plumbing.