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Member Since 10 Aug 2014
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Posts I've Made

In Topic: So... ARM.

23 June 2020 - 03:54 AM

We won’t really know until CodeWeavers get a development until, but at least from my testing the current Intel systems will still have wine(32on64/64)

Hopefully CodeWeavers we’re still working on Hangover making it viable, or some other usable solution

In Topic: urgent problem when running a game in wineskin! please help!

13 June 2020 - 04:08 PM

View Postsoyvinicio, on 12 June 2020 - 08:19 PM, said:

I'm wanting to run lego star wars the complete saga on my mac with wineskin and I find that the textures and graphics are a mess, there are only shapes around and things like that. I'm new to this so I don't have much idea, but please if someone can help me let me know as soon as possible! by the way, after seeing how someone solved a similar problem in another forum by installing with winetrick "ddr = gdi"i tried it. I'm not sure what it means but it doesn't work. I also looked in winetricks "lego star wars" and found a library called "LSWCS", so I assumed that this time it would definitely work, but at the time of installing i have this error

Executing w_warn_cancel Please insert volume 'LEGOSAGA' (needed for package 'lswcs')
Please insert volume 'LEGOSAGA' (needed for package 'lswcs')

Winetricks CANCELED!!
It is possible that there are now problems with the wrapper, or other shell processes may have accidently been affected as well.  Usually its best to not cancel Winetricks, but in many cases it will not hurt.  You may need to refresh the wrapper, or in bad cases do a rebuild.

As you can see from the verb it just installs the game, it's not a workaround for the game just a verb to install said game.
w_metadata lswcs games \
	title="Lego Star Wars Complete Saga" \
	publisher="Lucasarts" \
	year="2009" \
	media="dvd" \
	file1="LEGOSAGA.iso" \
	installed_file1="$W_PROGRAMS_X86_WIN/LucasArts/LEGO Star Wars - The Complete Saga/LEGOStarWarsSaga.exe"

	w_mount LEGOSAGA
	w_ahk_do "
		run ${W_ISO_MOUNT_LETTER}:setup.exe
		SetTitleMatchMode, 2
		winwait, Choose Setup Language
		if ( w_opt_unattended > 0 ) {
			send {Enter}
			winwait, LEGO, License Agreement
			send a{Enter}
		winwait, LEGO, method
		if ( w_opt_unattended > 0 ) {
			ControlClick Easy Installation
			sleep 1000
		winwaitclose, LEGO
	w_warn "This game is copy-protected, and requires the real disc in a real drive to run."

View Postovvldc, on 13 June 2020 - 07:00 AM, said:

Did you install the d3dcompiler_43 with winetricks? That might fix the parsing problem. But it seems like your wrapper is broken to not have winetricks functioning anymore. You could try updating winetricks, but you may have to replace the wrapper.

winetricks nor is the wrapper broken but the wrong assumption on what the verb does.
Yeah d3dcompiler_43 will probably resolve the issue

In Topic: Unofficial Wineskin Project

12 April 2020 - 08:47 PM

View PostJoni_78, on 12 April 2020 - 08:05 AM, said:

Thank you.

Another question. Most of the newer Lucastarts releases (GOG) won't launch, Grim Fandango remastered for example.

Install has no problems but for example The Secret of Monkey Island Special Edition has this when launching:

0009:err:module:load_so_dll failed to load .so lib "/Users/joni/Applications/Wineskin/MI1.app/Contents/Frameworks/wswine.bundle/lib32on64/wine/x3daudio1_6.dll.so": dlopen(/Users/joni/Applications/Wineskin/MI1.app/Contents/Frameworks/wswine.bundle/lib32on64/wine/x3daudio1_6.dll.so, 258): Library not loaded: /opt/local/lib/libcairo.2.dylib
  Referenced from: /Users/joni/Applications/Wineskin/MI1.app/Contents/Framework
0009:err:module:import_dll Loading library X3DAudio1_6.dll (which is needed by L"C:\\GOG Games\\Monkey Island 1 SE\\MISE.exe") failed (error c000007a).
0009:err:module:LdrInitializeThunk Importing dlls for L"C:\\GOG Games\\Monkey Island 1 SE\\MISE.exe" failed, status c0000135

The current wrapper has some missing dylibs as I turns out over pruned them.
The next wrapper release straight contains all dylibs I use when building wine, the engines have been rebuilt for the next wrapper release.

If your unable to wait you could install macports and install any missing libations that come up.

Just remember only DirectX9 and lower games work.

Please Note;
It’s always better to report bugs directly to my GitHub then here as I usually don’t check here often, and the lack of traffic to the site and no moderation for a while now (check all the spam posts from bots)

This doesn’t include issues with running any particular application or game unless it’s due to missing libraries or a bug caused by using Wineskin when the same application or game works correctly outside of Wineskin

In Topic: Unofficial Wineskin Project

11 April 2020 - 08:44 PM

View PostJoni_78, on 11 April 2020 - 08:51 AM, said:


Thank you for this! I gave up after Catalina came and thought I can't play old Windows 32-bit games anymore on Mac. I used Winebottler or something previously

One question I've always wondered. is it possible to show a custom icon on the launched app in dock, without changing the icon on exe with resource editor. I mean you can use custom icon on the created app, but after launching the app, the dock icon of the running program is from inside the exe.

It’s not currently possible but will be in a future update, for now I’m focusing on squashing bugs

A later rework will allow the selected icon to be shown over the Windows exe icon in most cases

In Topic: Future proofing

22 March 2020 - 02:28 AM

WS11WineCX19.0.1 contains wine & wine32on64
WS11WineCX64Bit19.0.1 is a wow64 build (wine/wine32on64 & wine64)

The usage is just like standard Wineskin Engines, the size isn’t much larger then a standard WS9/10 Engine due to my relinking the PE executables from /lib into /lib32on64.

For sample I have “Total Annihilation” “Diablo 2 LOD” “Red Alert 2 + YR” and some other games all using WS11WineCX19.0.1 on my Catalina boot drive.

Wine32on64 doesn’t support 16Bit executables at this time.