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Member Since 04 Apr 2011
Offline Last Active Dec 07 2019 01:54 PM

#99697 cant figure how to apply crack... where is wineskin installed game directory ??

Posted DanIsTheMan on 12 November 2013 - 12:30 PM

View Postmillejh1, on 12 November 2013 - 11:23 AM, said:


First of all, you have found your own solution 13 minutes after initially asking for help, if you where upset about no one contributing to this thread (after an hour in my case), it just makes you just seem rather impatient.

My guess is, the reason the tutorial doesn't state an install directory is simply because the directory for each game is usually slightly different. Most games have different sub-folders, install locations etc.

Applying a NoCD crack to PC game files on Windows is literally the same process as doing it through a wrapper. When you install the game into the wrapper, it tells you the install directory where the game files will be installed inside the wrapper - usually in drive_c/Program Files/, just as it would be on PC.

If you where upset about how the definition of 'Wrapper' wasn't shown well enough on this site, perhaps you could have looked a little better. On this page, in the 'Wrapping it up!' section, the definition/explanation of wrappers are clearly explained in detail. Also, if you had a look at one of the many other tutorials available on this website, such as this one, you can see the clear instructions on not only how to install a game into a wrapper, but how to find the game directory AND how to apply a NoCD crack properly. If you have a look on the wrapper page, you might actually find specific instructions on how to apply the NoCD crack for that game into the wrapper itself. If you click here, you can see i've provided instructions in the 'Non Steam Users' installation section on how to properly apply the NoCD crack for the game, ensuring it will work.

My point is: you could've searched the forums a bit better. And remember, Wine Is Not An Emulator.

#98507 Fullscreen flickering bug on Wine Bugzilla – let's help the devs!

Posted doh123 on 01 August 2013 - 02:11 AM

View Post1v9HOJ1ez56B, on 31 July 2013 - 07:02 PM, said:

Okay, now I'm totally confused. Thanoulas and doh123 claim the flickering should be fixed by Wine developers, but the developers say this is Apple's issue. And what now?
what they are doing in Wine is technically legal... permitted, and not "wrong" ... it *should* work, but Apple's OpenGL implementation is not handling it correctly.

What we are saying is that Wine should NOT be doing this in the first place, so it shouldn't be an issue.  Henri Verbeet disagrees and thinks Wine's code is fine as is... differences in opinion on way to code are always wide ranging.  I believe if they coded Wine to what I would consider correct, the problem wouldn't be an issue... they see it as correct as-is and let Apple worry about it.

My main point about this though is... just because something can be done a certain way in code and supposed to work, doesn't always mean its the best way.  Unless we want to change it ourselves and make our own patches, it probably won't ever be fixed in Wine.  I haven't tested, but I think using the current "fix" to stop the flickering will actually slow down the frame rate.

#97595 PS4 VS Xbox one

Posted Reboot on 13 June 2013 - 09:25 PM

Posted Image

best. image. ever.

#97250 Does Wineskin make games slower (lower FPS)?

Posted zoroaster on 01 June 2013 - 12:13 PM

Virtualization is not the same as emulation. You can emulate a different hardware architecture (Emulation simulates hardware and therefore cannot use hardware acceleration) but virtualization (guest OS) always uses the same hardware architecture (as the host OS) and additionally can make use of hardware features designed especially for virtualization. Emulation has a very big overhead and except for really old games it is not of use here. Virtualization also has a overhead and I would not use it to run games if you want (near) native performance.

Wine is nothing of the above. Wine is only some layer to translate Windows specific calls to native OS (a Wine application runs in the host OS) and therefore it is the most performant way of running Windows applications (except for running them native in Windows). If that is not enough for you you have to invest in at least an additional disk and a Windows license... But this always has the disadvantage that you must switch between different OSe per reboot and of course that you have to run a OS that is not as stable and good as OSX ;)

#94537 Why wrappers over wine?

Posted doh123 on 04 March 2013 - 02:22 AM

THe thing that always ticked me off about Wine and Crossover, was updating to a new version, and breaking several programs that used to work... one reason I wanted to have self contained apps that worked and didn't get broken by just trying ot get some other program working.

#88209 Free Official CrossOver 11 give-away

Posted Alsey Coleman Miller on 04 September 2012 - 04:54 PM

Codeweavers is giving away their software for 24 hours if you pledge to vote in the upcoming elections. Anybody can vote BTW.


#81235 New Wrapper software

Posted Blinx 007 on 12 May 2012 - 04:17 PM

thats worser than me ^_^

#78022 Wineskin Central Public Alpha

Posted syao on 19 April 2012 - 02:58 PM

View Postdevilhunter, on 17 April 2012 - 02:34 PM, said:

The missing link to making a 'switcher' interface is the window flip app, which i'm asking drakulix or syao how to build later.

Like this? (added some little tweaks since the last example I showed you, it looks like it works with the actual Winery code with just minimal changes.  It's still 10.5 compatible, incl. the titlebar button)

#78051 Wineskin 2.5.5 beta

Posted doh123 on 19 April 2012 - 10:48 PM

go get the source code you want at winehq.org... uncompress it, then you put the path to that folder its in in the Wine source blank...

Name it.. get the W2.5.5v1EngineBase ... and your good to go.

#76327 Block Torrent links !

Posted wMin17 on 30 March 2012 - 01:35 PM

HiPhish, I don't want to be off topic, but your profile pic is AWESOME!!!!!

#75167 Wine 1.4 Release Candidate 1 available!

Posted doh123 on 13 March 2012 - 06:21 PM

You can use normal Wine right from a Wineskin engine... I have a plan to add in a way to do this in Wineskin at least for testing... but for the time being its kinda manual.

Just use any wrapper to do this that has an engine it it thats the version of Wine you want... make sure its a stock Wine engine and not some specialized one someone else has built.  WSXWineVersion.Version.Version builds in Wineskin Winery are 100% stock Wine built for OSX 10.5.

Open Terminal and do the following...

cd "{wrapper path here}/Contents/Frameworks/wswine.bundle/bin"
*note: you can do this easily by finding that folder in Finder, typing cd then a space then dragging and dropping the folder onto Terminal.

The next line as-is
export PATH="$PWD:$PATH"

Next you need to set the DYLD_FALLBACK_LIBRARY_PATH .. which is depending on your X11 install.
For 10.6+ XQuartz it should be in /opt/X11 ... so it would be

if its Apple's X11 or 10.5, it should be /usr/X11/lib instead... or if its a macports install it would be /opt/local/lib

at that point you can then cd into the folder (where ever it is) that has the exe you want to run, and use normal command line Wine... like...

wine MyProgram.exe

and it should start up your X11 and run

#72627 When you're making Wineskin wrappers, how do you know which engines and w...

Posted doh123 on 27 January 2012 - 10:18 PM

View PostHiPhish, on 27 January 2012 - 09:50 PM, said:

So I can just post my experience, never mention Wineskin, and everything is fine?
if you can translate it to normal Wine terminology, and your using a stock Wine build... I don't see the problem.

#71735 Server Transfer completed!

Posted HiPhish on 09 January 2012 - 07:51 PM

Thanks :) What's the like button on every post for anyway?

#71731 Server Transfer completed!

Posted thanoulas on 09 January 2012 - 03:14 PM

View PostHiPhish, on 09 January 2012 - 03:06 PM, said:

Is there any way to subscribe to ports? I want to get a mail when someone comments on one of my ports, so I don't have to check them manually.
If you go to the port that you're interested in and click "Follow Port" right below the download button you'll get notifications when someone posts something.

#71736 Server Transfer completed!

Posted syao on 09 January 2012 - 08:02 PM

View PostHiPhish, on 09 January 2012 - 07:51 PM, said:

Thanks :) What's the like button on every post for anyway?
Tutorial here: