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vanhouten

Member Since 09 Jan 2019
Offline Last Active Oct 09 2019 02:10 PM
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Posts I've Made

In Topic: Error with Rage (id software)

09 October 2019 - 02:13 PM

Thanks for the info about Parallels. I tried and yes Rage works well with it… but the perfs aren't great (not awful but slightly too slow).The texture streaming is more bearable (than the mac version) though…


View PostGcenx, on 07 September 2019 - 03:57 PM, said:

Maybe later they will support OpenGL via Metal if they didn’t do this already

They don't. https://www.parallel...x-11-and-metal/

Quote

Note: Since OpenGL is still in macOS Mojave and macOS Catalina, Windows OpenGL applications still rely on Mac OpenGL, as do Linux 3D applications.

He also says that perfs are better via metal (for directx).

In Topic: Ion Fury - black screen at launch and mouse problem

03 September 2019 - 12:34 PM

Thanks for the info, I was wondering what was the difference.

I just found out that I could use Eduke32 to launch the game natively… and I've got the same issue. So I suppose it has nothing to do with WINE, probably more with my graphic card. I'll try with another mac later.

In Topic: Ion Fury - black screen at launch and mouse problem

02 September 2019 - 09:54 PM

I've installed d3dx9 and tried to change to windows 10 but it's still the same.

In Topic: Ion Fury - black screen at launch and mouse problem

01 September 2019 - 01:32 PM

By the way, here is my log :

Quote

Ion Fury r8018
Built Aug 15 2019 01:54:02, GCC 9.2.0, 64-bit
Using C:/Program Files/ionfyr/ for game data
Using C:/users/merlin/Application Data/Ion Fury/ for game data
Running on Wine 4.13, identifying as Windows 7 Service Pack 1 (build 6.1.7601)
Initializing SDL 2.0.10
Searching for game data...
Using "fury.grp" as main game data file.
Compiling: scripts/main.con (50245 bytes)
Including: scripts/tokens.con (27554 bytes)
Including: scripts/names.con (59980 bytes)
Including: scripts/sounds.con (191808 bytes)
Including: scripts/music.con (3666 bytes)
Including: scripts/text.con (12575 bytes)
Including: scripts/levels.con (7633 bytes)
Including: scripts/customize.con (6567 bytes)
Including: scripts/subroutines.con (16878 bytes)
Including: scripts/surfaces.con (110651 bytes)
Including: scripts/draw.con (24750 bytes)
Including: scripts/sectors.con (374828 bytes)
Including: scripts/weapons.con (403793 bytes)
Including: scripts/pickups.con (74629 bytes)
Including: scripts/switches.con (152869 bytes)
Including: scripts/props.con (293032 bytes)
Including: scripts/dialog.con (40999 bytes)
Including: scripts/player.con (340291 bytes)
Including: scripts/screens.con (42167 bytes)
Including: scripts/menu.con (40291 bytes)
Including: scripts/inventory.con (1355 bytes)
Including: scripts/particles.con (292072 bytes)
Including: scripts/enemies.con (598362 bytes)
Compiled 1991640 bytes in 1037ms
Initialized 256.0M cache
0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x1006e, filter=0x33f9b0,flags=0x00000004) returns a fake device notification handle!
002d:fixme:win:RegisterDeviceNotificationW (hwnd=0x60070, filter=0x1d16fc40,flags=0x00000000) returns a fake device notification handle!
0009:fixme:xinput:XInputGetBatteryInformation (index 0, type 0, battery 000000000033F8EA) Stub!
0009:fixme:win:RegisterTouchWindow (0x2004a 00000003): stub
0009:fixme:wgl:macdrv_wglChoosePixelFormatARB unused pfAttribFList
0009:fixme:win:RegisterTouchWindow (0x3004a 00000003): stub
0009:fixme:wgl:macdrv_wglChoosePixelFormatARB unused pfAttribFList
/Volumes/Grotte/jeux/WINE/Ion Fury.app/Contents/Frameworks/wswine.bundle/lib64/../bin/wine64-preloader: line 2:  5194 Terminated: 15   DYLD_FALLBACK_LIBRARY_PATH="${WINESKIN_LIB_PATH_FOR_FALLBACK}" "$(dirname "$0")/Ion Fury962314423Wine64-preloader" "$@"
wine: Unhandled page fault on read access to 0x00000040 at address 0x7fff4a2e2fc9 (thread 001c), starting debugger...
001c:err:seh:start_debugger Couldn't start debugger ("false") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
001c:err:seh:setup_exception stack overflow 1712 bytes in thread 001c eip 000000007bc31eb7 esp 0000000000790f60 stack 0x790000-0x791000-0x990000


In Topic: Error with Rage (id software)

20 June 2019 - 12:31 PM

Thanks for the info. Don't know if it's related but I completely missed this (old) comment :

Quote

Unfortunately it had been reported several times by Mac OS X users that the game fails to startup under Wine on Mac OS X giving an error about failing to set the required pixel format. I'm afraid that most likely this problem is not Wine-related but rather Mac OS X related with the OpenGL implementation not meeting the requirements RAGE expects from it.

I pushed the thing further lately with VMWare. It's going slightly beyond my error in WINE but still crashing at launch (well I get 1 second of black screen, that's a progress). So hm yeah something wrong with the opengl "translating layer" can be the explanation.

Anyway I give up for now.