Thanks for the info about Parallels. I tried and yes Rage works well with it… but the perfs aren't great (not awful but slightly too slow).The texture streaming is more bearable (than the mac version) though…
Gcenx, on 07 September 2019 - 03:57 PM, said:
Maybe later they will support OpenGL via Metal if they didn’t do this already
Thanks for the info, I was wondering what was the difference.
I just found out that I could use Eduke32 to launch the game natively… and I've got the same issue. So I suppose it has nothing to do with WINE, probably more with my graphic card. I'll try with another mac later.
Thanks for the info. Don't know if it's related but I completely missed this (old) comment :
Unfortunately it had been reported several times by Mac OS X users that the game fails to startup under Wine on Mac OS X giving an error about failing to set the required pixel format. I'm afraid that most likely this problem is not Wine-related but rather Mac OS X related with the OpenGL implementation not meeting the requirements RAGE expects from it.
I pushed the thing further lately with VMWare. It's going slightly beyond my error in WINE but still crashing at launch (well I get 1 second of black screen, that's a progress). So hm yeah something wrong with the opengl "translating layer" can be the explanation.